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Architecture in the cyber world is very surreal and unusual, we were inspired by all the dynamic futuristic architecture. The seamless curves, the domes and even the lighting colors. We wanted to create the ultimate video game world ambience, we added domed masses and played with curves to create a sense of liquidity and continuity.
At Tennocon 2018 I had the pleasure of presenting my take on a open world redesign for the Corpus faction for Warframe. This process was done with super tight collaboration with our talented environment art team at digital extremes. Was an excellent team effort.
I had the opportunity to help out on the tail end of the development of World's Edge. I was responsible for the platform structure and set dressing of this area. I modeled the platform structure, texturing it using materials from our library. The four large tanks were created by Tragan Monaghan. Props and other materials in the scene were made by multiple artists. The refinery area world building and terrain was done by Jake Virginia. Eugene Kim created the large train depot building as well. _____________________________________________ Environment Art Team: Robert Taube Jose Zavala Lewis Walden Mike Altamirano Kristen Altamirano Tri Do Jake Virginia Austin Arnett Tragan Monaghan Paul Tran Brooke Olson Hans Myaard Eugene Kim Richard Rude Leah Augustine Jobye Karmaker
One of the major London underground stations, used as a CDA evacuation camp during the Dirty Bomb events, now just an empty tomb for some of the CDA's darkest secrets, ones that many would like to get their hands on or have buried. Underground Map Environment concepts for the upcoming multiplayer FPS game from Splash Damage, Dirty Bomb: http://dirtybomb.com/
Before making a perfect design, I will do a lot of sketches, at this stage, I will spend a lot of time considering the coordination of shape and functional expression, here is a part of them, hope you like it。 Instagram: Jinzh__ Youtube: Jinzh Weibo: Jinzh饺子
Halo Costume Cosplay and Prop Maker Community
Sci-fi Research Lab 3d environment design, model, and render
This project is a part of a "numbers serie project"
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
This work took more time than usual, and this is my first attempt at converting a 2d design into a 3d concept,I would like to sincerely thank my excellent teachers—LEO LI and Zhengyu Luo. 第一次小长跑学习将自己的2d设计转化为3d概念,部分先前的设计进行了调整和优化。通过这次作业也暴露了自己未曾察觉的许多问题,在此必须由衷的感谢LEO老师以及骆大的指导和建议、以及身边优秀的同学们的启发。这张图到此暂且告一段落,接下来会带着问题和思考继续学习和提升自己
This is the interior design concept work for the mutant prison facility in Deadpool 2. I worked through many variations of this together with Marc Bitz.
This is a level from the expansion pack for The Outer Worlds called 'Peril on Gorgon.' I worked as the Level Artist for this level as part of a team with Marc Soskin as the Level Designer. I created new models and textures, decorated spaces with props, created architecture, lit the environment, and helped manage performance for the level.
MAD architects has revealed plans to build a sci-fi inspired campus in northern california for US auto company faraday future.
This weekend's NYT carried an alarming feature article on the gross wastefulness of the data-centers that host the world's racks of server hardware. James Glanz's feature, The Cloud Factory, painted…
Lighting work on Killzone Shadow Fall. Involved creating some effects and environment optimisation work.
set of road workers bots for inktober.
Concept for a research facility on an Icy planet. Here, strange experiments can be done away from the policing of the Federation. This is part of a mini series I am working on. Thanks for looking!