The theme of Champions24 became both a new challenge and a step forward in my understanding of design this year. The theme "Player's Journey" required visually representing the entire journey of a player while preserving the visual legacy of previous years and adding something new. __ I searched for a long time for a way to show the ups, downs, willpower, and determination of the player until I stumbled upon player statistics. The graphs perfectly reflected the entire journey and every action. Therefore, the centerpiece of the composition became a linear graph, expressed by a red line running through all the weapons. The histograms turned into a pattern that adorns the dark part of the weapon, complicating and deepening the player's story. __ The linear graph reminded me of a rose stem with thorns, symbolizing the complexity of the journey. The bud represents the hidden talent and potential that must bloom to reveal its true strength and beauty. This inspired me to make it the center of the weapon, turning it into a mechanical core from which a beam emerges, symbolizing the player's resilience and unwavering will to become a champion. __ Since Champions is being held in Korea in 2024, I couldn't resist incorporating references to Korean culture into the design. For melee weapons, I drew inspiration from Korean swords. I chose the Hwando as the base and added some forms from the Ingeom. I also included a traditional tassel, as it is the most recognizable part of Korean weapons. __ As usual in my work, I consider myself just a starting point, with the truly important work being done by the team. Every team member is an artist, contributing their vision to the final product. I always trust the people I work with and am incredibly grateful to have the opportunity to collaborate with them. ——— Huge thanks to producers Laura Baltzer, Mingxi Zou and Victoria Kim for organizing such a complex production process. Special thanks to Hyejin Kang for the consultations about Korean culture. ///////////////////////////////////////////////////////// Credits: Art Direction: https://www.artstation.com/marino https://www.artstation.com/elbrooke ___ Concept art lead (melee final design) https://www.artstation.com/kevinduc ___ 3D: https://www.artstation.com/joseph-burgos https://www.artstation.com/sparkwire https://www.artstation.com/jenhuffa ___ VFX: https://www.artstation.com/alfie_jrf https://www.artstation.com/jaylee2020 ___ Animation: Kailey Choi - Animation Artist Brendan Russert - Animation Artist Billy Vu Lam - Principal Animator ___ Art Outsourcing: https://www.artstation.com/drawmaevedraw https://www.artstation.com/wildhorn
Mar 23, 2019- Explore Anthony Jones's board "SciFi", followed by 4865 people on Pinterest. See more ideas about Outer Space, Universe and Cosmos.
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This type of firearm was generally used to protect graves from grave robbers in the 18th century. These grave robbers worked at night so as ...
The Astra Millitarum doesn't play around when it comes to building a super heavy, they put as many guns as possible on it!
A couple of rough scifi environments I whipped up in the past couple of days.
A couple scifi swords All designs got sold Do not use without permission
Illustrations by John Schoenherr for The Illustrated Dune, 1978 by Frank Herbert. 🐛🐛
68,610 Electronics 3D models available for download in any file format, including FBX, OBJ, MAX, 3DS, C4D.
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Gallery topic from the Foundry Community under General - Gallery & Work In Progress - Work In Progress
A Sci-fi motorcycle. The Motorcycle has a fully textured, detailed design that allows for close-up renders, and was originally modeled in Cinema 4D R16.