Illuminate the future with this Sci-Fi Lighting Kit. Five high-quality realistic assets, designed for exploration, survival, horror, RPG and adventure games. Set up for all render pipelines.
Practice in real time lighting. Different mood, optimization. All assets and original scene "Sci-Fi Hallway" By Wiktor Öhman https://www.artstation.com/artwork/vm0D
Check out the 8 Brilliant Sci-Fi Bedroom Decoration Ideas by going through the link.
Embark on a surreal journey with this mesmerizing image of hooded figures approaching a neon-lit passage. The vibrant orange glow and minimalist architecture create a scene of otherworldly beauty and intrigue. Perfect for fans of sci-fi and abstract art, this pin captures the mystery and allure of a journey into the unknown. Let your imagination explore this captivating neon dreamscape. 🟠🌌 #NeonPassage #AbstractArt #FuturisticJourney #SurrealAesthetics #SciFiInspiration
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Explore the eerie beauty of a massive, abandoned space station orbiting a desolate planet. This sci-fi wallpaper captures the feeling of isolation with flickering lights, floating debris, and broken interiors, hinting at a chaotic evacuation. Perfect for lovers of dark and mysterious space scenes. #AbandonedSpaceStation #SciFiWallpaper #DarkPlanet #SpaceAesthetic #SciFiArt #IsolationInSpace #FuturisticScenes #SpaceDebris #DesolateLandscapes #SpaceHorror #EerieSpaceVibes #MysteriousPlanets #SpaceAdventure #AbandonedFuturism #WallpaperInspo
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.
Create this awesome sci-fi photo manipulation in Photoshop! You will learn how to combine stock photos and apply sci-fi lighting effects to create this artwork. This tutorial is recommended for intermediate-expert Photoshop users. Preview of Final Results Tutorial Resources Man – sunshine114Sky – PhotoxpressBackground – sxc.huExplosion – sxc.huFireball – sxc.huCrack…
Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art made in UE4: composition, perspective, lighting in reflective environments, texturing, and more.
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
ROSHAPEs RIO seeds Code generated OBJs for future lighting concepts. Alt.Take: https://ello.co/ericminnick/post/g2fuwaz3t82z94mpkuixyw
Sniper Rifle I've been working for awhile. Following the idea of starting from a custom extrude aluminium shape that is CNC cut into the main rifle structure. Trying to go for a more cyberpunk feel as is the current zeitgeist and it's a lot of fun! Hope you enjoy the images, found it really hard to light and render, but i had fun playing with fog and back lighting. Let me know which image you like best. Rhino into Octane pipeline. Couple of Kitbash parts from: https://www.artstation.com/enriquebono/store and https://www.artstation.com/danieletrevisan/store thanks guys!
A better look at the Harkonnen troops in #Dune with the BTS pics. #DuneMovie
Get Pack - https://www.artstation.com/a/7318656 The all are ready for texturing - clean quad and close mesh - UW mapped - middle poly - include max(2018), blend(2.81), fbx, obj and stl files - without textures and materials
Download this Premium Photo about Cyber platforms with glowing neon lights., and discover more than 60 Million Professional Stock Photos on Freepik
Tutorial available now, only on Arstation Learning: https://www.artstation.com/learning/courses/2p0/creating-a-sci-fi-floor-in-substance-designer SBS & Sbar: https://www.artstation.com/meshmodeler/store/pzBV/substance-graph-scifi-grate-floor
The screenshots on this page illustrate the lighting work I have done in Kareah Security Post I had the responsibility of relighting the majority of Kareah working in collaboration with the Art Director. Kareah is supposed to have a military feel to it which I tried to incorporate into its lighting, using cyans, greens and warm lights to compliment that and help with navigation. Thanks to the talented team at Foundry 42 UK for the awesome environment work. Rendered in real time in CryEngine.
I decided to model one of my older designs (that is still one of my favorites though). Modeling the grip was a pain in the ass but it worked out quite well. Still a long way to go, but I am getting better at it. Worst part is still texturing and lighting for me.
In my continuous effort to have more kitbash pieces to aid in my personal projects, here are my latest libraries. Also up for sale here: https://gumroad.com/mvhaitsma As before, there is a sample pack of various parts from the library that can be downloaded for free.