Hi guys, almost a month ago I posted this rig test for a collsion setup I made for a character I was working on.
Here's a simple setup of the rigging I did in the "Rigging mesh collisions with Maya Muscle" and "Auto Beard rig using Maya Muscle" videos.…
Personal site of technical animator Michael Howard. Blog about all things tech-art, rigging, coding, game development, and animation.
Kid is a main (and only character) in the latest demo by Epic Games. Character is designed, created and rigged by 3Lateral studio. Full demo can be seen here:…
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A blog with an eclectic mix of tools, techniques, and brain farts in the games using maya and python
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Check out this latest showreel from the talented Alexander LeePersonal website:http://alexanderleeart.com/Personal YouTube channel:https://www.youtube.com/ch...
Extract Yaw, Pitch and Roll angles from a Matrix. You can for example use the Roll to drive the famous 'Twist' joints in Rigging. 8 useful angles are…
Discover & share this geometry GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
How to use Maya blend shape editor and the combinationShape node as useful MIN MAX nodes for other networks in Autodesk Maya.
Every tool aimed towards artists needs an easy to understand UI and solid UX. Otherwise they just wouldn't touch it! Let's go over how I designed and implemented a UI that makes the complex process of rigging a breeze. Introduction Many rigging solutions out there have hundreds of buttons displayed at all times. It makes…
This video playlist covers the rigging setup of sticky lips (aka zipper lips) using a series of blendshapes and setRange nodes.This video is an introduction ...
Quick video to show how to set up a custom constraint with matrix nodes for cleaner hierarchy and faster evaluation than Maya's default constraints.You can e...
Sergi Caballer is a 3D Character Modeler & TD|Rigger, experienced as lecturer and online instructor. Currently working at Walt Disney Animation Studios.
I was asked by the modeler of this character to make some plates around the wrist and elbow slide automatically to prevent mesh penetrations. I experimented with…
Part 1: Learn how to create a joint based tread system where each tread piece moves in sync with one another along a given path.
A quick demo on how to set a bucket dropping into a well using nHair for the rope.