Get the latest info about Pixar's core rendering technology, RenderMan.
Clément Feuillet shared his pipeline and described some nice techniques he uses during environment production.
One of the advances in RenderMan is the new version of Marschner Hair: We speak to Steve Marschner & Pixar about doing Feature FIlm Level CG Hair.
Visual effects artist Rusty Hazelden has released an in-depth 5 part RenderMan tutorial series on YouTube.
How RenderMan was used for the film's coral reef.
Blenderman Renderman for Blender presents a tutorial on Displacement in Renderman for Blender! We also go over basic procedural textures in Renderman! Enjoy,...
Pixar has released Renderman 24 for blender, which includes a new rendering architecture known as RenderMan XPU, and today we would take a look at how this w...
Another highly requested tutorial. I give you a fairly quick overview at a couple of different methods of rendering grass using xGen and Paint FX. It's prett...
CG Supervisor/Director/Freelancer
In this project I wanted to test Renderman's PxrMarschnerHair shader with Ornatrix hair plugin for Maya. A video tutorial showing the grooming process will be available soon. I hope you like it! Female model provided by Serguei Krikalev.
Несмотря на то, что за последние пару лет популярность Houdini среди русскоязычного населения заметно выросла, этот пакет для многих так и остаётся чем-то таинственным и загадочным, но, несомненно, очень крутым. Это происходит во многом потому, что для работы в нем часто требуются знания, неочевидно связанные непосредственно c Houdini. Поэтому, просьба людей, впервые коснувшихся данной тематики, не удивляться тому, что в уроке о создании шэйдеров в Houdini речь по большему счёту пойдёт о RenderMan.
Check out this Bold, Playful Logo Design for Golden State Warriors | Design: #6281887, Designer: renderman, Tags: Famous, Blue, Golden
Official documentation for RenderMan, Pixar's flagship renderer.
Sculpted in ZBrush, rendered in RenderMan for Maya.
How new developments in RenderMan helped Pixar deliver Monsters University.
Production RenderMan 22 training simulating a small production pipeline. Project included.
This is another render of my Demon speedsculpt using Zbrush and Renderman
Animation, Autodesk Maya (All Versions), Adobe Premiere Pro, Adobe Photoshop, Pixar's Renderman
Using Renderman, Disney Principle shaders, and Xgen for the hair and fur.
Looking at the steps to set up proper caustics in Renderman for Maya.