Scratched
A fun game with the Blender 2.80 shaders. Rendering in Eevee
200+ Stylized Toon Shaders, Modifiers, FX, Text Boxes, Filters, Lens Flares, and more assets for Comic and NPR rendering in Blender. Free updates for life!
In this video I'll be showing you how I setup the lighting, shaders and rendering settings in Blender. Then we'll jump into Adobe After Effects for some grad...
In this video, Zap Andersson from the 3ds Max rendering team dives into details on the new OSL shaders included with 3ds Max 2019.Level: IntermediateRecorded...
This is a walk-through of Marmoset Skyshop, a suite of tools and shaders for image-based lighting and rendering in the Unity game engine. For more info visit...
TextMesh Pro - Advanced text rendering for Unity 3D. TextMesh Pro is the ultimate replacement for Unity's built-in Text Mesh. TextMesh Pro features advanced and highly optimized shaders designed to leverage the awesome power of signed distance. This results in a text rendering solution of unparallel visual quality and flexibility.
This is a creature I created for Blur Studio's Elder Scroll cinematic "The Arrival". I have sculpted him in Zbrush, and hand painted the textures in Mari. Shaders in 3dsmax, lighting and rendering in VRay.
I made Demolition Droid for an issue of 3D Creative Magazine as part of a tutorial series about creating robots using 3DsMax. Original concept art by Justin Albers. Collaboration: Shaders, Lighting and Rendering by Eduardo Balestrini.
I made "Mr. Fix It" for an issue of 3D Creative Magazine as part of a tutorial series about creating robots using 3DsMax. Concept art by Alexander Iglesias. Collaboration: Shaders, Lighting and Rendering by Eduardo Balestrini.
This is the 7th and last character in my Sinner Collection: Lust See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_lust.html http://www.marcoplouffe.com/sinner_turnsculpt_lust.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and rendering - Photoshop for composition
3D model of Mi-24 helicopter. In the first picture, 3D model of Mi-24 flying in the foreground, background is a photo. Reworked game model with textures and shaders for the film which will be shot in the near future. (modeling, shading, lighting, rendering).
Hyundai RN30 concept with a custom WRC liveryALL the credit for the model goes to the original author. I did the livery/shaders/scene/rendering/post work. Love it or hate it, choice is yours. Renders not to be used in any commercial purposes, this is do…
Shaders
omg she got new shaders😍
Hey 3D Artists, let’s start the week with this shading and lighting tutorial series, in Substance to Maya. Today starting the two-part tutorial we will start in Substance Painter, in the first tutorial we’ll learn how to create advanced shaders and textures, in the second part of this video we’ll enter in Maya and show you, how to bring everything together to really create nice rendering with a stylistic look. We will place the lights and creating some fur elements […]
Hyundai RN30 concept with a custom WRC livery ALL the credit for the model goes to the original author. I livery/shaders/scene/rendering/post work. Love it or hate it, choice is yours. Renders not to be used in any commercial purposes, this is done for my own personal portfolio and more importantly for FUN! 3ds Max + Corona + Photoshop
Transforming the visuals of Minecraft with exceptional quality, detail, and performance.
Universal Shaders designed by 𝔅𝔢𝔰𝔱𝔖𝔢𝔯𝔳𝔢𝔡𝔅𝔬𝔩𝔡. Connect with them on Dribbble; the global community for designers and creative professionals.