Search through 3,000 Easily Customized Procedural Substance Materials.
An entirely procedural (and modular, so you can make your own coin height maps!) Coin Material by Matt Dirks
Ready for pre order. Welding helmet hitch covers .HMU C. Karnes
Some hand-painted tileable textures from the game I'm currently working on.
Textures practice funny~3:D
Here's some more renders of materials for my vray library that I've been building up in my free time. The hair/fur balls were created in Zbrush with fibermesh, then duplicating & dynameshing for the mud. For the cobwebs I used the awesome modifier by John Martini. Also using Allegorithmic's Bitmap2Material for my tileable textures. Next up, time for some scenes!
Tileable Hand-Painted Textures set for a desert environment. Full Photoshop.
Assorted collection of tileable hand painted textures with clean, patterned and chunky style. Diffuse, Heightmap and Glossmap were hand painted in Photoshop. Normal maps created in Zbrush or NDO and heavily retouched in Photoshop.
Practicing some rocks this morning. 100% Substance Designer, rendered in Marmoset Toolbag. Putting some of my free nodes to use: https://www.artstation.com/dete/blog/D4my/free-utility-nodes-dete-speckles-amp-dete-lowpassing
Full procedural moss material created in Substance Designer
A few more revisions, all procedural in Substance Designer.
Texture pages showing Diffuse (AO and Lighting included) and normals. Sculpted in Zbrush, textured in zbrush/Photoshop, rendered in Marmoset Lastly, follow me on facebook! https://www.facebook.com/Jsobottaart/?fref=nf
Been out sick for a few days so I've been practicing making stylized textures. 100% Substance Designer, rendered in Marmoset Toolbag.
Hello everybody!
Hi Polly
Hey guys, I'm working on a university project and am looking for some critique/feedback.
Painting, Digital Art, Illustration, Adobe Photoshop
Material study of a mossy granite cliff. 100% Substance designer, rendered in Marmoset.
Hey guys!