scissortail flycatcher | ... American Bald Eagle", "Eagle Sunrise" and "Scissor-tailed Flycatcher
Great Horned Owl, in the backyard The main point of this blog is the following thesis: Social Structures <=> Knowledge Structures <=> Designs/ Environments/Messaging/Everything that Humans Create (DEMEHC) If you want more complex and sophisticated DEMEHC, you have to have more sophisticated social structures that creates the knowledge structures, that then lead to the DEMEHC! Where…
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This is Green, our Quarter Horse /Equidae ecorche. Green is available to order / pre-order on 3dtotal : - https://shop.3dtotal.com/anatomy-figure/animal-anatomy-figures/3dtotal-anatomy-equine-figure.html (Equine) - https://shop.3dtotal.com/3dtotal-anatomy-3-piece-set-of-animal-figures.html (Equine, Feline and Canine) I made this sculpture for every beginners in animal anatomy. If you want to learn more about the process of creation of this model, I recorded the sculpting and made it available for my students. Feel free to join me at the CGMA : https://www.cgmasteracademy.com/courses/94-sculpting-anatomy-from-animal-to-creature
Download the tuto: https://www.artstation.com/a/165889 The main challenge was to create a PBR material using a layering workflow thanks to Substance Painter. I've learned a lot from Fanny Vergne's workflow. Since I am working with a stylized artistic direction I re-used and adapted her process to my job workflow (diffuse only) and for this personal project I wanted to adapt it to the PBR workflow. Check the breakdown of my material: https://www.artstation.com/artwork/LWewA
Photograph to be used as reference material or even better let this inspire you to visit in person.
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Search through 3,000 Easily Customized Procedural Substance Materials.
Entirely procedural ground & roads generator created in Substance Designer. All the variations are generated from a single graph using exposed parameters. Available for purchase on Gumroad: https://gum.co/gBwBY Features: -36 presets accessible through a simple drop down menu -10 easy to use parameters to customize the presets to your liking -150+ "DevMode" parameters for expert users wanting to further tweak every little detail Included: - .SBS file: Fully organized and commented Substance Designer graph (Requires Substance Designer 2018) -.SBSAR file : Generate an infinite number of variations using exposed parameters. (Use Substance Player, available for free on allegorithmic's website: https://www.allegorithmic.com/products/substance-player ) -36 Texture sets variations pre-rendered at 2048x2048. Each texture set corresponds to a preset accessible within the Sub
Another retro prop from my garage. This time something a little smaller but no less interesting I think. This knife has been around about as long as I have. ----------------------------------------- This is the first prop I have made since getting my first job in the Industry so I wanted something a litter smaller to focus on this time. I did play around with the idea of adding a blade to it as well but in the end I made it the way I found it and captured it in my ref photos. Later in the modelling stage I did actually move some of the process over to blender to try out some of the hard surface plug ins I see so often but had yet to try out myself. I found these to be really helpful and I want to use blender a lot more in future projects. ----------------------------------------- For now thanks again as always to the 3D Fast Track community for all the feedback and for helping me to get this project to the level its at now.
SubstanceDesigner
Painted Old Concrete material. 100% Substance Designer texture done with collaboration with Jonas Ronnegard for the second Substance Masters series: https://www.artstation.com/artwork/Xk0yR Grab the tutorial here: https://gumroad.com/l/shevW Such a pleasure working on this and thank you guys for having me! :) A small 80.lv article too :) https://80.lv/articles/generating-painted-old-concrete-in-substance/
Hello all, this is my first entry into what will be a series of studies on different materials, including but not limited to metals, plastics, paints, wood, refractive and SSS materials. I will continue to add to each category as I finish more examples. I do not claim that these results are scientifically accurate in look, they are only the result of personal studies and observation done outside of work, to further my own knowledge and skill. It would be great if this could help somebody else too, so please like, share or comment if you find this helpful, and please feel free to hit me up with any suggestions or thoughts, should you have any. All shaders and renders are done in Houdini.
Product Link: https://www.artstation.com/a/37690471 505 Floor Texture Reference Images. You can use these interesting references to create wonderful works. 🔘 Content: 505 high-quality images jpeg 6K Resolution 🔘 It can be used for: Environment design Reference Texture & Material Reference Sketching Reference Modeling Reference Painting Reference Concept Art Wallpaper Print And Etc. Note: We have used artificial intelligence and Photoshop to produce this product. Good luck to you! ⭕ Similar product: My Store Link: https://www.artstation.com/a/612551
Practicing some rocks this morning. 100% Substance Designer, rendered in Marmoset Toolbag. Putting some of my free nodes to use: https://www.artstation.com/dete/blog/D4my/free-utility-nodes-dete-speckles-amp-dete-lowpassing
Wood, wood, wood - I love wood material. Wood is one of those complex materials which you cannot get right the first time. Have a look at how this baby turned out to be: (It has vray displacement mod applied on it) This was a fun material to make and this is how it looks…
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A card illustration I did for Ethernal Heroes