Textures for Bitgem. 2014
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Assorted collection of tileable hand painted textures with clean, patterned and chunky style. Diffuse, Heightmap and Glossmap were hand painted in Photoshop. Normal maps created in Zbrush or NDO and heavily retouched in Photoshop.
Some hand-painted tileable textures from the game I'm currently working on.
Hey guys, I'm working on a university project and am looking for some critique/feedback.
You can buy this Textures pack at http://shop.ulrick.be ! Tileable Hand-Painted Textures set in a cartoon / Blizzard's World of Warcraft style. I did these for my Warcraft IV fanart diorama: https://www.artstation.com/artwork/blizzard-s-warcraft-iv-fanart Full Photoshop.
Here is a tiling grass texture I made in PS CS5. This is one of my first hand painted textures. Took about 1-2 days to make the original then about anot... Hand Painted Tiling Grass Texture mk1
An entirely procedural (and modular, so you can make your own coin height maps!) Coin Material by Matt Dirks
Okay, before I made the post I checked the forums, I've seen SOME posts about stylized wood but none that actually gave me the information I needed.
A time lapse video of a hand painted tileable floor texture painted using Photoshop. Follow me on facebook: https://www.facebook.com/cgavn/ https://www.youtube.com/user/viethung711 Or sketchfab: https://sketchfab.com/goart
So, I was bored, so I downloaded the entire decompiled valve map pack and made a program to keep track of every time a texture was used. Before I go...
Textures practice funny~3:D
Here's some more renders of materials for my vray library that I've been building up in my free time. The hair/fur balls were created in Zbrush with fibermesh, then duplicating & dynameshing for the mud. For the cobwebs I used the awesome modifier by John Martini. Also using Allegorithmic's Bitmap2Material for my tileable textures. Next up, time for some scenes!
Hey guys!
https://www.facebook.com/TheArtofwallacedestiny/
@YBourkina: I saw your post over on DA first, but I love the extra views you posted here. The subtle color variation in the leather is so good!
Been out sick for a few days so I've been practicing making stylized textures. 100% Substance Designer, rendered in Marmoset Toolbag.
Hello everybody!
Painting, Digital Art, Illustration, Adobe Photoshop