Hi All. I have been working on a new 4-stringer CBG with a 20 scale length and which will be tuned like a Baritone Ukulele, except with steel guitar strings.…
Ceci Vera
Juan Camilo Yepes Correa, of Medellín, Antioquia, Colombia. Here is his Black Papler Polizei Replica. Originally it was a 1955 Green Oval 1600cc. It was a father&son project, they inspired in the original Hebmüller type 18A made for the police. His dad gave him the car and they built it together by keeping the oval…
Project from Smuk Fest 2014, made entirely from scrap wood.Thanks to Hektor Stockholm, Mads Valberg, Camilo Fernandez and the Remake Team.
Creative Agency: Ogilvy & Mather ColombiaChief Creative Officer: John Raúl Forero General Creative Director: Juan Pablo ÁlvarezCreative Directors: Camilo Ruano, Ivan RiveraArt Director: Camilo Ruano, Fernando Parra, Manuel Alvarez, Mario Virguez Copywriter: Ivan Rivera, John Raul ForeroPhotographer: Dario MoraProduction Company: Los Notarios (Col), Marta (Arg)Project Type: Produced, Commercial WorkLocation: ColombiaCoca-Cola has satisfied our thirst every…
Explore the tracklist, credits, statistics, and more for Camilo by Camilo Sesto. Compare versions and buy on Discogs
Camilo -- Choose from our vast selection of phone cases to match with your cell phone to make the best phone case. Pick your favorite: Movies, TV Shows, Art, and so much more! Available for iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 8, iPhone 8 Plus, iPhone 7, iPhone 7 Plus, iPhone 6, iPhone 6 Plus, iPhone SE, iPhone 5, Galaxy S9, Galaxy S8, Galaxy S7, and Galaxy S6. For men, women, and children.
Amar es mi revolución. LA TRIBU⛺️🔥
I was responsible for 3D modeling and texturing majority of Zagreus' weapon aspects for SuperGiant Games' hit game, Hades. The original sword, spear, shield, and bow aspects were created by Camilo Vanegas, and rigging for the weapon aspects was handled by Camilo Vanegas and Thinh Ngo. It was incredibly fun to delve into weapon and prop creation for this project, and learn to match their style to the 3D characters and 2D environment assets. All weapons shown were modeled/textured/ by me unless otherwise stated. Based on concept art created by studio Art Director, Jen Zee. Cheers!
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