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At 1/35 scale, Simon Laveuve’s meticulously crafted miniature constructions reveal troves of clues about each dwelling's absent occupants.
The post apocalyptic art collection gathered here seeks to bring together works that explore what life is like after some form of a great cataclysm. The most interesting aspect of these collected works is the number of visions that interpret the apocalypse as being caused by human beings, who continue to suffer as a result.
Martin Wittfooth transposes the temperament we typically associate with large animals to those much smaller, painting foxes and birds as the heroic victors of this works while making larger animals much more passive and calm. Each of his paintings feature these creatures in environments that deviate from the peaceful surrounding we would expect—trash and decay littering the the ground while smog fills the sky. “As a species we share a pretty significant degree of similar reactions to the natural world: there are forms in nature that we seem to have innate responses to,” said Wittfooth in an interview with beinArt. More
Chucklefish, the publisher behind Starbound, Stardew Valley, and numerous other indie games, has announced a new game by the name of Eastward according to a tweet from the company's official account.
What can you eat after the world ends? No grocery stores. Trade will be cut off. Even if people have electricity, it […]
Dusk of Dragons: Survivors, developed by COREGAMES PTE. LTD., invites players into an immersive fantasy world filled with epic battles and strategic gameplay. To enhance your experience, utilizing the latest codes can provide valuable in-game rewards, such as exclusive items, powerful gear, and essential resources. These codes often change, so it’s crucial to stay updated […]
Enveloped by trailing vines and mosses, the dilapidated shelters that Paris-based artist Simon Laveuve crafts appear to emerge from a post-apocalyptic universe as eerie safe-havens. Often elevated aboveground, the miniature buildings feature vertical constructions with various platforms and stairs leading upward. “My pieces, for the most part, have this aspect of shelter… I like to work on the height and the inaccessible. Protection and surrender. Fallen icons and their symbolism. Resistance and insubordination,” the artist says. More
Since 2005, artist Lori Nix and partner Kathleen Gerber have been producing dioramas that depict post-apocalyptic environments, everyday scenes that give the audience a glimpse of their world once nature has been left to take over. Nearly everything within the scenes is fabricated by the two under the name Nix+Gerber, with each scene taking approximately seven months from start to the final photograph. This means that the two take approximately two photographs a year, spending the bulk of their practice on miniature reproduction. More
Download the Post-apocalyptic landscape. City after the effects of global warming. Climate changes concept 21548983 royalty-free Stock Photo from Vecteezy for your project and explore over a million other images and backgrounds.
Imagine some of the world's most famous landmarks deserted and regained by nature in a post-apocalyptic world. The "Naughty Dog" studio team- an American
Project Terrarium, developed by publisher Snapbreak, invites players into a vibrant world of exploration and strategy. In this captivating game, you manage your own unique terrarium by nurturing various plant species and creating a harmonious ecosystem. Players can gather resources, discover rare plants, and unlock special features through the use of exclusive codes. These codes […]
Package high quality nature. Pak is ideal for the creation of a post apocalyptic or Wild West game. Desert plants that grow in Arizona and Mexico (Cholla, JoshuaTree, MurphysAgave, Opuntia, Saguaro, etc.) Attention ---- This package does not contain a scene for the 3d package, the scene only works on the Unreal engine (the screenshots are made in UE4) Pack includes a fully ready projects on UnrealEngine4 This pack includes: 77 textures Texture Sizes from 8x8 to 4096x4096 75 meshes flora 37 meshes cliff and stone Range of Tris (Min and Max) – 64-36729 tris All meshes have a LOD and Collision Contact and Support support email: [email protected]
I'm attempting a project for my portfolio of a post-apocalyptic environment after playing games such as 'State of decay' and 'DayZ'.
“This collection showcases how both the force of nature and humanity shaped our planet in sometimes beautiful but also devastating ways.”
“No Vacancy” is an ongoing series of photography depicting abandoned hotel interiors that have sat vacant for five to thirty years. Photographer Samantha VanDeman travels across the USA, mainly the states of Illinois, Michigan, Indiana, New York and Alabama, shooting the abandoned hotels frozen in time. According to the artist, her photos are never staged. The staging would take away the element of wonder which is so crucial in photography and art itself. Sometimes the rooms look unusually set in the photos, but it is because urban explorers have gone there before and moved the stuff around. Samantha VanDeman fulfills a sacred mission of an artist to explore and save precious moments, which cannot be saved in any other means only art. Her photographs are great reminders of how fragile and temporary is human life and it’s doings.