In the ever-evolving landscape of education, the role of lighting often goes unnoticed, yet its impact is profound. Quality lighting can transform learning environments, enhance safety, and elevate the overall educational experience.
Lighting on BG3 environments A big shout out to the environment team I will update the album when I'll have more time Those screenshots look great because MANY departments were involved in this game.
Fagerhult creates premium lighting solutions that enhance human well-being. With sustainability and connectivity at heart, we focus on office, education, retail, healthcare and outdoor applications.
Bring beautiful, natural light into the workplace with innovative tubular daylighting systems.
Need a balanced & productive learning environment? Autex Interior Acoustics for schools control noise and echo in classrooms for better. Contact us now!
Alphabet - Angst oder Liebe
Blue lighting calms us faster than conventional white light after short-term stress, researchers of the Brain-computer Interface Lab at the University of Granada, Spain, reported.
Scene by Kenny Jeong on ArtStation.
Eventscape’s role with the Jet Blue project involved engineering, fabrication and installation of two custom tower structures. These sculptural elements...
Summer,Autumn,Winter
I made this scene to test out variations of photoscans created by Quixel and messing around with some lighting. Buildings created by Evermotion and other assets from Unreal Marketplace.
Cyril Farey (1888-1954) was the most respected, prolific and successful architectural illustrator in the 1920s and 30s. He was a fa...
The Hayz 1.2W LED recessed guide light in daylight white has an IP67 rating and is made from marine grade (316L) stainless steel for use in coastal environments.
Pre-rendered Online Isometric Game Environments - I modeled these environments in Maya and did some of the shading. My friend Jeremy Vickery did the concept designs, shading, lighting and displacement maps.
Pre-rendered Online Isometric Game Environments - I modeled these environments in Maya and did some of the shading. My friend Jeremy Vickery did the concept designs, shading, lighting and displacement maps.
Argent Facility environments I modeled for Doom. Concepts by Jon Lane. Textures, props, lighting, fx, and decals by other artists at id.
Lam Partners provides lighting design for architecture and for exterior environments.