https://williamgs.com/?p=2302 Tomb of Miktrull on Zeffo. I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures. Credits: Senior Level Designer: Martin Badowsky Senior Environment Artist: David Brumbley Senior Environment Artist: Sarah Wang Senior Lighting Artist: William Schilthuis Senior Concept Artist: Gabriel Yeganyan Art Director: Ken Feldman
Nature theme sprite pack for the Unity Asset Store
Faeland is a 2D Action-RPG Platformer Indie Game currently in development by TaleGames, inspired on the nostalgic 8-Bit classics & built with a modern enchant.