Mod Center for Simulation Games
Industrial Design, Automotive Design, Product Design, Adobe Photoshop, Wacom Cintiq
A personal exercise in "UV-less" texturing and rendering workflow. Modeled in MoI3D, based on the amazing concept by Junji Ōkubo, from his IZMOJUKI INDUSTRIAL DIVINITIES art collection. I took the liberty of putting my own twist to it, by branding it with the idea of making it a little bit more believable. Rendered in 3ds Max with V-Ray Next. I'm also providing a screenshot of the shader tree, and some initial color iterations for anyone interested. :)
Foto van een Volvo BM 814 aan het loskrabben met een Peecon cultivator126 jaar werkervaring, trekker + chauffeur ☺️