OLD WORK
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Given how crazy 2020 has been, the designer said the new fantasy now is reality.
Cupid is a Mini figure designed by Mori Chack in 2006
I had the honor of creating new base male and female bodies for HITMAN 2. This was done early in the project as these were used as a base for all clothing made for HITMAN 2 and appear as hands, feet or neck in all characters. It was important that they should look generic, both in terms of type and anatomical tension to work in any pose, which was a humbling experience. I ended up creating a slimmer and an older variant for males as well. - Created with feedback and direction from Bastien Ramisse, Character Art Lead at the time. Topology feedback from Rasmus Rolfshöj, our Technical Artist.
Props I made for the mobile title Trade Town Concept by Jenna Mattila
#动画教程 #二维动画資助我的創作:https://www.buymeacoffee.com/jhee感激不盡buy me a coffee:https://www.buymeacoffee.com/jheeThankyou
一个活跃在血晶城西部的组织,他们控制着一些特殊的交易,客户可以用各种稀奇古怪或者价值连城的物品来交换他们的最隐晦,最疯狂的欲望。 在这里,欲望被无限放大... An organization active in the west of Blood Crystal City, they control some special transactions. Clients can exchange all kinds of weird or priceless items for their most obscure and crazy desires. Here, desires are infinitely magnified...
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inspired by Michelangelo,
[b]Hey guys! I’m Tom Lishman (CRYart) , long-time member of ZBrush central (mostly lurking!) and I thought I would share with everyone some work I’ve been doing for both clients and in my own time! A little about myself…
Yocun5 neighbourhood by Henrik Ågren on ArtStation.
Supercell Clash Royale Art Direction and Creative Director: Julio Lopez Gameplay, VFX and tech implementation: Julio Lopez Sculpt: Rodrigo Estero Ocellus Art team: Concept, Lookdev, Posing and Lighting Gameplay VFX: Octopo Studio Key Art: Caravan Studio https://www.artstation.com/rodrigoestero https://www.artstation.com/ocellusart https://www.artstation.com/caravanstudio https://www.artstation.com/octopovfx ----------------------------------------------------------------------------------------- Ocellus team: Art director: Anya Mozharovska Lead character design: Robin ‘nonamenosocks’ Herrmann Lead lookdev and lighting: Bruno Macedo da Silva Lead rig: Justine Viel Lead animation: Justin Jackson Director of animation: David Encinas - - Character design: Guillaume ‘Saindoo’ Duchemin LookDev: Marcos Falcão and Bruno Macedo da Silva Rig: Mike Spokas Posing: Théo Cumin Pose sculpt: Mariano Tazzioli Lighting: Marcos Falcão and George Damiani
This was an early concept before the Nomad was designed. The Mako was our original reference point and of course highly inspired by Syd Mead.
custompaint production diary