Скачать 3Д модель Диван модульный Boca Navi. 3DBuy - популярный каталог 3D-моделей и материалов для работы дизайнеров и визуализаторов интерьера. (164236)
Shot on the 6th September 2022 off Naples, Italy.
See the more recent version here: https://www.artstation.com/artwork/xD0bPm Its not pretty!! Pls don't judge my graphics skills BUT I always love it when other artists do this kinda breakdown and I got inspired to do one for this hair I did for my last character since I'd had some questions about it. https://www.artstation.com/artwork/3doqkJ You can also now find the marmoset scene on my artstation store: https://www.artstation.com/a/12445677 I hope you find it useful!
Series of realtime hairstyles I did for practising.
Here is my latest project, realtime dreadlocks hairstyle. This was a really fun one to do. All the textures are created using Fibershop and photoshop. The cards are placed in maya using the plugin GS CurveTools made by George Sladkovsky. Renders are done in Marmoset Toolbag. https://www.artstation.com/marketplace/p/g1m6P/fibershop-realtime-hair-card-texturing-tool https://www.artstation.com/marketplace/p/zzR2/gs-curvetools-v1-2-maya-plug-in-curve-controlled-hair-cards-pipes-and-more?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
We are excited to share our second drop of assets from our collaboration with Larian Studios on Baldur's Gate 3. It was an honour to work on such an iconic franchise, and we're looking forward to sharing more of our work in the coming weeks! Again we would like to shout out all of our artists who helped bring this project to fruition: Andreea Scubli Hywel Evans Josh Williams Sanna Kempe Dominic Pugh Warren Boonzaaier Ali Glen Anna Peron Juliana Avara-Eggel Wiktoria Kubien Miguel Pescador Luis Cardenas Nicolas Rajohnson Evan Clark Manuel Capitani ©2020 Wizards of the Coast and Larian Studios
Hi everyone this is a new portfolio piece I finished in my spare time, it was a really fun and challenging hairstyle to complete. I had fun mixing different aspects of different hairstyles together to create one of my own. it was a challenge to have the hair blend together naturally without there being a stark contrast in the straight hair and dreads. a lot of this also had to be approached well in the texture itself which I created in Fibreshop and then placed the hair manually using Gscurve tools which gives you a good ability to iterate with a non destructive workflow at a good pace and then finally the hair is presented in Marmoset Toolbag 3 I hope you enjoy it I had a lot of fun creating this hairstyle.
Realtime Braid Groom, made using GSCurves, Maya, Coiffure Plugin and Marmoset Toolbag. Polycount: 71400 Tris
We had the great opportunity to work together with Guerrilla Games on Horizon Forbidden West! It was an exciting challenge and a privilege to be trusted with creating Aloy's hairstyle. This has been one of the most complex and challenging hairstyles we've worked on both from an artistic and technical stand point. ©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.
Металлический подвесной потолок от производителя завода "Мехбуд" идеально подходит для медицинских учреждений:больниц, госпиталей, клиник.
13/jan/2019 - The 50 largest sailing boat in the world; Super yacht at sea with photos and specifics of boats, sails and designers
“Car Recall”, a word that previously added chills to Indian customers, is now becoming more of a friendly term and why not, the faulty parts get easily replaced in an hour or so without making any dent in wallet. In the last couple of years, car recalls are happening at regular basis which are now taken by customers more positively than ever before.
Meine Schiffe
Navigational Aerial Vehicle Imager, or NAVI for short, is a coaxial, pocket sized (well, I have rather large pockets. Exact dimensions are 200x80mm), 3d printable UAS, that is designed to be cheap, modular, rapidly deployable, and most importantly, extremely portable. It only uses a cyclic swashplate system, rather than cyclic and pitch. This simplifies the mechanism greatly, and allows for a much smaller size. Altitude and yaw control is achieved through varying the RPM of the motors, just like your average multirotor. The uses range from SAR operations, to battlefield scouting, to just every day aerial videography/photography, in a much smaller package. Update: 8/8/2017: NAVI is a finalist for the Hackaday Prize! Thanks everyone for all the help and and ideas thus far :) Cheers!