I had the pleasure of working with David Levy and his company Pitch Dev Studios on some concept design work for 'Bloodshot' This was a concept for the nanobots or "Nanites" which are seen in the film. https://pitchdevstudios.com/
Hi all, finally had some time to put my concepts for the BLOODSHOT Nanites together. I worked on those little guys with BlurEntertainment and David Wilson during the early stage of the project to find out what the Nanite nanobots could look like in the movie. The nanobots in the graphic novel are different but we wanted to take a fresh approach. This was a very cool process for me and you see the whole development in chronological order from the early starts until the design the director and i where happy with. This one is almost more creature than robot. We wanted it to be a mix between something grown and a hard shell. So technically a hermite crab kind of thing which has biological nanotech combined with mechanical nanotech parts. We ended up at 3 legged tripod design which was supposed to have a strong contrast between inside and outer shell. Very fun process starting with rough blocky bashed thumbnails to explore the nano universe abd all the possible shapes and folding mechanisms all the way to the final sketches. Enjoy!
Possibly the smallestest ATtiny85 based 'duino derivative. Recently, Olimex anncounced the Olimexino 85s, claimed to be the "World’s smallest Arduino ever". Now, that looks like a challenge. I guess it is about time to show off what has been on my desk since some time last year: The Nanite, pictured below. I designed this board…
I worked as a contract artist with the Dekogon team to produce assets and content for Season 6 Content for Dekogon Studios. Here are some of my contributions to the project.
Something to consider when building scenes using Nanite, that seems counter intuitive at first.
thousands of nanite robot spiders
In this UE5 tutorial we are going to learn more about Nanite. Nanite is a new feature of Unreal Engine 5 that allowes us to use higher poly meshes for game d...
Join this channel to get access to perks:https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA/joinMy New FREE Unreal Engine 5 Course➜ https://youtube.com...
Various materials I made for the S23 castle, all using displacement and nanite.
Le monde de la création de poupées, ours et elfes de collection...
This package contains a highly detailed Military Truck and Cargo. Nanite technology has been used to create the assets. For the convenience of using this package, the car movement system is prepared for you along with connecting and disconnecting the truck with the cargo. You can make a connection between the truck and the cargo by pressing the E key, and you can use the Q key to disconnect this connection. https://www.unrealengine.com/marketplace/en-US/product/drivable-military-truck-nanite
Nanotechnology is a groundbreaking field that focuses on manipulating matter at the molecular level, typically at scales smaller than 1 micrometer, usually between 1 to 100 nanometers. This science and technology are reshaping various industries by enabling the creation of devices and materials with remarkable properties and functions. Let’s explore six key areas where it is making a significant impact on our daily lives. #Nanotechnology #NanoScience #AdvancedMaterials #NanoEngineering #NanoTech #Nanomedicine #Nanoparticles #FutureTechnology #InnovativeScience #MolecularEngineering #NanoInnovation #techxabc
I did it again ... another update this time the Burned Dead Forest for Unreal Engine 5.2. As always all 100% custom scanned photogrammetry asset and 10 custom layers to paint with. Entire forest is procedurally generated based on different sub layers. The entire forest is 2 sqkm ranging from heavily burned to dead areas or on fire. The fire are baked custom fluid sims. You can check out out your self. MAWI Store Page: https://www.fab.com/sellers/MAWI%20United
Here is my contribution as a contract artist to the Dekogon project WESTERN that I worked with many other talented artists. Thank you to my leads Chris Flynn and studio head Clinton Crumpler. https://www.artstation.com/dekogon https://www.artstation.com/ccrumpler https://www.artstation.com/cflynn8081 Unreal Engine Package: https://www.unrealengine.com/marketplace/en-US/product/old-west-vol-5-town-props
In this quick tip, I'll show you how to activate nanite for your foliage.Join this channel to get access to the perks:https://www.youtube.com/channel/UCmzWP6...
Art made by me, yall are free to use them dont need for asking, only if you are gonna repost credit me please! #murderdrones #murderdronesfanart #murderdronesoc #ocmurderdrones #murderdronesocs #murderdronesocfanart #murderdronesoriginalcharacter #fanartmurderdrones #murderdronesconcept #murderdronesdesign #disassemblydrone #solverdrone #serialdesignationn #serialdesignationv #serialdesignationJ #murderdronesJ #murderdronesN #murderdronesuzi #murderdronesv #uzidoorman #glitchproductions #glitchproductionsfanart
In this video, I'll show you how to take lower resolution assets in Cinema 4D and replace them with Nanite assets once inside Unreal Engine 5.My Unreal Engin...
In episode 5 of the UE5 game development series, we'll compare Nanite to how rendering worked in UE4, and then see how far we can push Nanite by creating one...