Hello everyone, I would like to introduce to you the feature pack for the desert environment. This pack is like a forest full of fun, featuring a variety of beautifully crafted, lowpoly trees that are sure to add serious style to your creations. Full of characteristics of common desert environments. Suitable for film, game, animation projects… helping you shorten your working time. Nice to see it in your products. Features: 4K textures for the assets are included. Optimized and clean UV mapping. From 200 tris to 3k tris for each model. Compatible with Unreal Engine, Unity and similar engines. All assets are included in a separate file as well. Collection description: - Collection includes 39 model files ( FBX ) + 1 full color texture ( PNG ) - The polygon amount of the package is about 98k tris. Average 1k tris model. Contact me for support. Hope to receive feedback from everyone. Thank you very much. - Evironment Pack - Desert Nature - Download Free 3D model by DuNguyn - Assets store (@nguyenvuduc2000)
Follow my Blender learning journey on: http://www.hendyaugust.comPlease let me know what you guys think in the comment section.Project file downloadable at ...
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
So here is some of the more finished work I did for our group project here at New3dge, at the start of the year. I was assigned to the more stylized project, inspired by Rhyme, where I was mainly in charge of designing the starting area, with some character work sprinkled in. It was definitely outside of my comfort zone at the time, and fitting a different art direction was a bit challenging, but it taught me a lot, especially outside of the concept work itself.
Greetings, ArtStationeers! We're excited to kick off a new part of our portfolio! We've had the pleasure of contributing to Palia for quite a while already and are delighted to show some of that work. The game is in open beta since August, and if you're playing it, chances are you've encountered things yours truly was involved in. :) Like ... the Makeshift collection! 3D Artists: Svenja Rösner Benjamin Sauder Biggest of thanks to the wholesome crew of Singularity6 for having us! <3 You can join the open beta at https://palia.com/ https://www.artstation.com/schrahki https://www.artstation.com/curlscurly Related: https://www.artstation.com/artwork/OGROn8
These are the daily materials that I created for the Mayterials 2023 challenge hosted by The Club: discord.gg/mBq3J4u Each material was created within the time span of a few hours between two days based on the prompts provided for the challenge.
Here was a really fun task I did in collaboration of Seth Baldwin and Eleanore Falck ! The objective was to remake a tent kit to better optimize the already existing one and bring it up to date with the artistic direction of Wayfinder. - Fanny Vergne did an incredible job at the start of the game's production and the style has changed quite a bit since then. I was tasked with reworking the leather parts she had sculpted, so I want to give big credits to her as well. - Seth was responsible for the wood sculpt and textures, as well as Romain Durand, and Eleanore the bones sculpt and textures. I was mainly responsible for the leather parts. There are also a few tents I made thanks to our kit. I set up a Designer node tree to efficiently work together on the same texture atlas. - https://www.artstation.com/faf https://www.artstation.com/sbaldwin999 https://www.artstation.com/eleanore_falck - Lead Environment Artists https://www.artstation.com/jstamos https://www.artstation.com/elysebk - Art Director https://www.artstation.com/jessecarpenter
Heya! It was a pleasure working on some of the wonderful Fae housings and props you can find in Fae Farm - check them out! 3D Artists: Martin Elsäßer Ricardo Sousa Lucas Mania Kaat van Thillo Lennart Berger Concepts provided by the sweet people of the Fae Farm team at Phoenix Labs. Much obliged! https://www.artstation.com/espen https://www.artstation.com/ricardosousa1 https://www.artstation.com/lucasmania https://www.artstation.com/iammurloc https://www.artstation.com/kaatvanthillo
Since 2021, I have been working as the main environment concept artist on Ravenswatch for Passtech Games on a multiplayer action roguelike game. - Researching the Art Direction of the environment part of the game in collaboration with the Art Director, Valentin. - Visual Development for every Chapter. - Concepting the overview map in collaboration with the Level Designer. - Creating Loading Screens and Render Targets. - Concept Design of the Assets, Terrain and Mood. - Follow-up and feedbacking the 3D environment team in collaboration with the Lead Environment 3D Artist, Romane. It was an incredible experience and I could develop my soft skills, learn to grow a vision and share it the best I could to the team. The heroes of the Ravenswatch begin their journey in Dark Hills. The nightmares have corrupted this formerly peaceful pig-folk village, turning it into a sinistrous bog haunted by ghouls, restless ghosts and undead pigs. Art Director : https://www.artstation.com/hurubas Lead Environment 3D : https://www.artstation.com/row 3D Environment Artists : https://www.artstation.com/hydenel https://www.artstation.com/volsung https://www.artstation.com/anjou20 https://www.artstation.com/icore Character Artist : https://www.artstation.com/yiname12 FX Artist : https://www.artstation.com/pikarine UI Artist : https://www.artstation.com/jonsilvestre 3D Animators : https://www.artstation.com/hykee https://www.artstation.com/julienanimfolio Ravenswatch is available on Steam: https://store.steampowered.com/app/2071280/Ravenswatch
Heya !! This is a part of the work I did on Dragon, a cancelled project produced by Phoenix Labs. I was in the Airborn team, under Frederic Fouque supervision, for almost two years on that project ! It's a shame it was cancelled but I feel so grateful to have the opportunity to work on such a great project, with such wonderful people. A huge thanks to the Airborn team and especially to Fred that was such a great lead, I learned so much because of him. https://www.artstation.com/fourche13 Thanks a lot to Michael and Bryan for their super valuable feedback all along the project ! https://www.artstation.com/orb https://www.artstation.com/mynamesbryan And of course thanks to all the people involved in the project, every single one of them was a gem, I hope we'll work again together in the future !
Happy new year, ArtStationeers! Kicking off 2024 with another wonderful Palia portfolio drop! Yours truly got to do 3D work on a good number of environment props and level assets for the game. Among them are a few locations that are a part of Kilima Village. Such as the one you'll visit when you want your work equipment to be maintained or chat with Sifuu: the Blacksmith! 3D Artists: Svenja Rösner Benjamin Sauder Benjamin Sauer Jasmin Habezai-Fekri Rodrigo Mizuno Frédéric Fouque Concepts provided by the terrific folks of Singularity6. Thanks so much for entrusting us with this! <3 https://www.artstation.com/schrahki https://www.artstation.com/bsauer https://www.artstation.com/curlscurly https://www.artstation.com/rohmizuno https://www.artstation.com/fourche13
After rereading the manga berserk, I wanted to create a mystical and atmospheric place, but in which it would be nice to be, so I got the idea with this house, right in the center of the mysterious forest.
I’m always looking for anything Disney in my area and look what I found! Disney On Ice presents Passport to Adventure is coming to the San Francisco Bay Area in October and my daughter is SOOO excited! Peter Pan, Wendy, Mickey, Minnie, Ariel and more will all be there. Take a magical trip with Mickey and Minnie when Disney On Ice presents Passport to Adventure comes to the Bay Area October 16-20 at Oracle Arena and October 23-27 at SAP Center (formally HP Pavilion). My daughter saw the commercial for it on TV and started squealing and dancing around. I thought some of you might also want to take advantage of this offer, so here are some discount codes: For tickets visit ticketmaster.com WEEKDAY SHOWS – Purchase a 4-pack of tickets for only $44 (Not valid for Rinkside or VIP seats. Only valid on shows Wednesday thru Friday morning.) Redemption Code: MOM WEEKEND SHOWS – $5 off tickets to all performances (Not valid for Rinkside or VIP seats. Limit of 6 tickets.) Redemption Code: MOM5 Have you seen Disney On Ice Passport to Adventure before? Have you seen other Disney On Ice shows? I remember going to see Disney On Ice in my younger years and eating a snow cone. Such a fun memory for me and hopefully my daughter will love it just as much. My 3.5 year old loves all the characters and movies that are part of this Disney On Ice show. Do you have a favorite?