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DeckNine Games | Modular logo designed by Oleg Coada. Connect with them on Dribbble; the global community for designers and creative professionals.
Modular design for a architectural project.
Level Designer Emilia Schatz outlined the core principles, which help to make your environments playable and understandable to the player.
This is my first modular set. It was made for a School assignment. My main inspiration and texture reference was from this picture at textures.com : http://www.textures.com/download/buildings18thcentury0018/118662
Producing Dragon Age Inspired Environment
Michael Chernykh on Behance
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it.
Vitaly Zhdanov did a breakdown of his recent Soviet Warehouse environment, which he created as part of his CGMA course with Clinton Crumpler.
I modeled these columns in 3dsmax, I then imported it into zbrush to achieve break effects ... I reduced the polygons and then I textured the whole under substance painter where I mixed different materials ... /// :)
Pack assets for any genre of games. Their modular construction allow you to change the structure of the panels. Use 2048x2048 PBR Texture (tga). Screenshots
Elevate your workflow with the Game UI Design - Modular Art Pack asset from Elite Herdsman. Browse more 2D GUI on the Unity Asset Store.
Modular game ready Watchtowers The goal was to achieve a good combination of sizes and proportions.
KUUM wooden toy collection by Felissimo is simply lovely.
FINAL UPDATE Hi guys!!!. Since the project is done, I've made a new thread (that also includes a breakdown).
Garth Travis talked about creating a high-quality Sci-Fi Modular environment in UE4 & Maya and shared a few helpful tutorials that he found along the way.
Modular Dungeon Stone Wall Segment 01 #Stone, #Dungeon, #Modular, #Segment
You can play in appstore https://itunes.apple.com/us/app/king-of-thieves/id952715194?mt=8Its a new game from Zeptolab