TUT0-ROBOT STRUCTURAL ANALYSIS: MODELISATION D'UN ESCALIER METALLIQUE #TUTO #ROBOT #STRUCTURAL #ANALYSIS #CONSTRUCTIONS #METALLIQUES #rfem #revitAbonnez-vou...
Scribd est le plus grand site social de lecture et publication au monde.
#TUTO # ROBOT STRUCTURAL ANALYSIS # PONT ROULANT # CONSTRUCTIONS METALLIQUES # PORTIQUE # CHARPENTE MÉTALLIQUENous voici dans le vif du sujet après avoir par...
#TUTO #ROBOT #STRUCTURAL #ANALYSIS #CONSTRUCTIONS #METALLIQUES #RSTAB #PYLONE #MODELISATIONPar définition un pylône est une Structure verticale métallique o...
Graphic Design, Illustration, Digital Art
Halloween Magic Room (voxel) by Elena Dudnakova on ArtStation.
Numeric Designer Alias modelisation / CG artist
I'm a 3D artist, ready to help you with your rendering and modelisation projects.
Architecte naval, creation de plans de voiliers, prestation en CAO et modelisation 3D de bateaux
Setup Biped réalisé a Pôle IIID sous softimage XSI ice pour la partie jeux video du projet Fire&Ice Modelisation: Gregoire Constant Animation:…
This is the modelisation of the space vessel of one of my favorite comic strip: "Valerian & Laureline" (Popular in France and Belgium, by Mezière & Cristin.
This video tutorial is based on a current (April 2011) personnal project : the modelisation & animation a the lego set #8868.Everything is done in 3D Studio ...
Modelisation of rocks for the game Nanotale. Nanotale - Typing chronicles is the new game made by Fishing Cactus. It's now available on steam. https://store.steampowered.com/app/944920/Nanotale__Typing_Chronicles/
Steampunk samurai concept and character 3d modelisation (Zbrush and Blender) for an intern video game project at Lucky Hammers, Otsuchi of the samurai, wich unfortunatyely was never produced. Montreal 2016
Organic modelisation done in Maya as part of my 3D modelization class. Texturing done using Substance Painter & Photoshop. Concept art from Edwardian Taylor - Carnivorous Plant - 3D model by Théo Malheuvre (@theo.malheuvre)
I've worked for OHBIBI as a 2D and 3D artist for 4 months. During this summer internship i worked on: - The prisoner (Concept, modelisation, skin ,integration Unity) - Chests ( modelisation and integration ) - Emoticons, Holoticons ,Powers and Clans icons - Arena backgrounds (Los Angeles & Egypt ) (modelisation, texturing and integration/ composition ) - Skinning of 15 characters + Fps view (+ integration) ================================== STOP HIDING, START FRAGGING! ____________________ FRAG is the perfect FPS experience for your phone or tablet! Build your Battle Deck before unleashing your characters in the Arena! Fight in real-time 1v1 matches! Control your characters, switch between them to gain a tactical advantage, and destroy the enemy base! __________________ // MORE INFORMATIONS // www.fragthegame.com Download it here : https://play.google.com/store/apps/details?id=com.ohbibi.fps&hl=fr https://www.ohbibi.com/
VR Video game "Maskmaker" - An Innerspace production On this project, I worked as an environment artist : modelisation, texturing and integration in Unreal Engine. For this environment I worked on the forest houses by creating some modular assets for the level designer : wood fence, houses, different platforms... I also worked on the shaman tower, spray and basket props.
Here is my fire warrior, first attempt at making a model from scratch. The model is compiled for Source Engine (Source Filmmaker, Garry's Mod ...) I took care of the modelisation, the texturing, a bit of rig and the skinning. The model itself contains 41 "bodygroups" (Equipment options that are activatable independently of others) & 11 skins. They are also poseable & usable in game. Rendered with Source Filmmaker Thanks to NinjaNub & Joazzz for the support ! All copyrights to Games Workshop