One In A While Renders № 35: Sony ICF-5500. Cinema 4D and Autodesk Fusion 360 for hard surface modeling and Redshift 3D for rendering. Photoshop with ArionFX and After Effects for color grading.
https://www.edonguraziu.com In 2017/2018 I had the chance to work together with director James Lima and production designer Kevin Ishioka to work on the Jurassic World VR Experience created by TheVirtualRealityCompany. Had a great time working on this and created some cool designs. I will share more in the coming days. Cheers!
One In A While Renders № 23 Braun. Cinema 4D and Autodesk Fusion 360 for hard surface modeling and Redshift 3D for rendering. Photoshop and After Effects for color grading.
Original character for internal IP
One In A While Renders № 81: Sony Sports Walkman WM-F35. Autodesk 3ds Max and Fusion 360 for hard surface modeling, lighting with Lightmap HDR Light Studio, and Chaos Group V-Ray for texturing and rendering. Photoshop with ArionFX or After Effects for col…
Doodling around with hard surface modeling
wall
Hard surface practice.
One In A While Renders № 85: Sony TC-55. Autodesk 3ds Max and Fusion 360 for hard surface modeling, Chaos Group V-Ray for texturing, lighting, and rendering. Photoshop with ArionFX or After Effects for color grading.
A variation on Dane Madgwick's Echo Box design, bulking it up and making it a bit more rugged.
Get the project file here: https://www.artstation.com/a/23543 A Stun gun concept design. Inspired by Edon's artworks: https://www.artstation.com/artist/guraziu Made in Moid3d and Rendered in Keyshot.
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Hard surface practice - Done in MoI3D and Zbrush, inspired by Hexeract
A blog with an eclectic mix of tools, techniques, and brain farts in the games using maya and python
A blog with an eclectic mix of tools, techniques, and brain farts in the games using maya and python
https://www.kickstarter.com/projects/plenbo/g-case-the-ultimate-gaming-case-for-nintendo-switch-and-oled If you've ever wished you could push your Nintendo Switch to the limits, now's your chance to armor it up like a super giant robot, ready to wage battle against idleness and boredom. The Nintendo Switch is generally loved and looked up to, especially judging by how many have tried to recreate its magic.
These are exercises focusing on adding detail to arbitrary base shapes. The idea is to work on form without (for the most part) a particular function. All in Blender, rendered in cycles.
One In A While Renders № 48: Braun T-1000. Cinema 4D and Autodesk Fusion 360 for hard surface modeling and Redshift 3D for rendering. Photoshop with ArionFX and After Effects for color grading.