In this tutorial, I'm going to show you how to quickly blockout an insect head and then I'll walk you through how I use the brushes from the Insect Detailing...
Computer Graphics daily news
Unfinished MRAP design
A quick and handy guide how to utilize Blender Matcaps, how to install them and the best places to download extra matcaps, how to create them for yourself an...
Part 2 in my free video series on ZBrush materials. This chapter covers designing Mat Cap materials. Some tricks and tips that can easily be incorporated into your…
Now available on gumroad: https://gum.co/deteicewaves Material study of ice waves, which are cracked ice sheets that get washed ashore and piled up in interesting formations. 100% Substance designer, rendered in Marmoset.
Created using scanned based data in substance designer. Textures are available on Cubebrush - http://cbr.sh/zqbr1a?ref=micro_ah
An entirely procedural (and modular, so you can make your own coin height maps!) Coin Material by Matt Dirks
A rocky desert grounds material made entirely in Designer. Been a long time coming and I finally decided to clean it up and get it on ArtStation.
Snow material - study. 100% in Substance Designer.
This material is part of the Iceland biome in the Signature Series I created for Allegorithmic. The goal was for each Substance material to be diverse and customizable in order to highlight the true power of Substance Designer over other static media formats. To give the end user more control, I added tweakable parameters. The parameters I enabled are inspired by what would naturally occur in nature, such as melting snow, moss growth, rising water levels, etc. https://www.allegorithmic.com/blog/substance-source-signature-materials-daniel-thiger
This material is part of the Iceland biome in the Signature Series I created for Allegorithmic. Tutorial available here: https://gum.co/detesnowmelttut The goal was for each Substance material to be diverse and customizable in order to highlight the true power of Substance Designer over other static media formats. To give the end user more control, I added tweakable parameters. The parameters I enabled are inspired by what would naturally occur in nature, such as melting snow, moss growth, rising water levels, etc. https://www.allegorithmic.com/blog/substance-source-signature-materials-daniel-thiger
Learn how I built my snow material with exposed parameters for melt amount, enabling snow to melt naturally into water. Available here: https://gum.co/detesnowmelttut This tutorial follows a walkthrough format, where I go through how I built each of the components in the graph including: Base Shapes, Shape manipulation, Snow, Crystals, Clumps, Melt Water and Slush, Setting up Melt Parameters, Diffuse, Normals, AO, and Roughness. Skill Level Intermediate Level, you should be familiar with the basic nodes and workflows in Substance Designer. Contents - 50 minutes walkthrough covering the entire graph from start to finish. - 1080 Resolution
Silver sphere round white button ball basic matted metallic. Illustration about geometric, element, globe, abstract, badge, model, decoration, circle, closeup, button - 95194464
Tropical Trail Blue Sky HDRI. Bright and sunny day with no clouds in a tropical dirt trail. 5376×2688 Image in HDR and JPG formats. Original and levelling correction images are included. Texture can be used as a skydome for image based lighting. See additional images for examples. HDRI was taken with a 360 camera. Perfect for gaming and animation. Sample Images were created and rendered in Cinema 4D. Water Carrier model is not included in this download. Enjoy!
About this item Crafted with high-quality stainless steel for superior durability and corrosion resistance Vibrant silver color adds a pop of color to any outdoor space Reflective finish creates a mesmerizing display of light and color, making it a unique and enchanting addition to your garden Perfect for any season, providing a stunning accent to your garden in the summer and a dazzling display of the winter season Add it to your outdoor decor today and watch it transform your garden into a stunning outdoor area
Маткапы в Blender. Описание встроенных маткапов в Blender. Настройка маткапов через материал в Internal Render. Настройка matcap (маткапов) в Cycles Render. ...
Dans ce tutoriel, nous verrons comment sculpter un Lama avec Dyntopo.Auto Matcap : http://blenderlounge.fr/forum/viewtopic.php?f=26&t=1064Soutenez la chaîne ...
Here's a simple cloud shader driven by a perspective-corrected matcap for the primary lighting, a screenspace directional fog, and a screenspace edgelighting...