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Marvelous Cloth Library
Fan art I made of Ubisoft®'s Tom Clancy's The Division 2® . I love the backpacks in this game! This project was also a study into mood creation with lighting and colour and how the first Division game uses a cold colour pallet whilst the second uses a warm. The mannequin used for the Marvelous Designer simulation is property of Madina Chionidi. Thanks to Valerio for feedback! https://www.artstation.com/odec3d
To combine your hobby/profession with that of one of your fandoms is always extra fun. So I decided to create a 3D character of my favourite Doctor incarnation, the one portrayed by the brilliant David Tennant. The model is sculpted in ZBrush with Marvelous Designer for creating a base for the clothes. Lowpoly and game hair made in Maya. Textured with Substance Painter.
Available via Cubebrush: http://cbr.sh/1p57zu Update: Now also available via Gumroad: https://gum.co/McJL A step-by-step, real time , non speeded-up video tutorial of the process I follow to make a garment, a winter jacket in this case, from scratch in Marvelous Designer 6. It suits beginners as well as intermediate users of MD and it includes topics such as but not limited to: - UI and Navigation - Pattern setup and manipulation - Garment layering - Symmetry utilisation - Seam taping and management - Internal Line tools The project files are also included in this tutorial for reference purposes.
Collective exhibition | Personal Work
Image created for a collective exhibition in Mexico. I was invited to participate on a collective exhibition last december; the exhibition's theme was the virgin Mary whose mexican version is a popular icon in the mexican culture. I had a short deadline but it was a fun theme to work with, having the chance to imprint a personal interpretation. Base model in Maya, sculpt refinement and textures in Mudbox, cloth in Marvelous Designer, render in FurryBall RT and final composition in Photoshop. Thanks for watching and have a great year!
Fashion 3d (marvelous designer)
Marvelous Designer works from contracts and personal works
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Hello everyone, this is my personal project, base model was create in Maya, sculpted in ZBrush, the Jacket and T shirt was generated in Marvelous Designer, then added more details in ZBrush. Pants and the boots were totally worked out in ZBrush. Because I want to use this character as a tutorial example, So I chose to sculpt pants by hand and using it as an sample to demonstrate my think and working progress on clothes winkle. Texture was made in Substance Painter and finally rendered in Marmoset tool bag 3.
An old, fat, hairy, biker named Pappie. Clothing created in Marvelous Designer. Hair and fibers quickly created in XGen. Texturing XYZ for skin detailing. I had lots of fun making this character and I hope you enjoy it.
Here is a personal test project I have been working on for recent months, and my goal is to test the full character workflow from concept design to garment creation and to realtime rendering, mainly focusing on building a fashion garment showcase. The girl model is from my last personal project, I rigged and posed her, and then dressed her in MD. Then I developed some fabric shaders and built a light stage and different light-rigs in unreal. The whole workflow is designed for fast iteration (all garment models are unprocessed raw data from MD, and thanks to the powerful unreal engine I can do shading and lighting in a seamless fast way) and it worked efficiently. Hope you like it!
Part 01: Learn how to get the most out of Marvelous Designer and create great looking 3d clothing.
3d fashion ( marvelous designer)
Personal project I've been working on between things, I wanted to design some kind of outfit and see where it ended up in 3D. I was originally going for something more pastel, delicate and lacey but it ended up as funerary wear. That's life. Including some of the WIP stages from along the way. Underbody sculpt, marvelous designer block in, and base outfit sculpt.
I had the honor to do some art for the Metal Gear Online portion of Metal Gear Solid V game. It was a privilege to work with some of the other really talented artists at the Kojima L.A. studio.
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В видео-уроке покажу вам как выглядит лапка, какие строчки для выполнения потайного шва можно применять и как правильно выполнить потайной шов на швейной маш...