My Custom shader works. :) Using Unity and Shader Script. (Vertex & Fragment Shader) Thanks a lot! :)
I'm leaving vimeo. Check it out here instead: https://youtu.be/q36Q2YoGyLA I think a lot of people are wondering on how to get UV's on flip fluids, so…
Hi everyone! I’m gonna try out the Portal theme. I always loved Portals and I thought I’d give it a try. I’ll be using Unity and ShaderForge, and I’ll be aiming at making a magic-themed portal, with some parallax effects…
Character and textures by Sylvain Favre Scene, Camera, Lighting and Post Production by Maxime Hacquard
VFX exercise done for the VFX course by Jason Keyser. Feel free to give me feedbacks ! I still have a lot to learn !
Looking for practical tips on VFX? Harry Alisavakis asked fellow artists on Twitter for some help and he got a lot of answers.
Hey guys, since we seem to get a lot of new VFX artist traffic on here. I thought I would write up a few tutorials on some of the basic stuff us VFX artists use day to day. In this first tutorial I will be c…
Here's the first part of VFX work done during a school course at Artside under the supervision of Jeremy Vitry ! It was my first time doing VFX and I was really happy experiencing with it. Thanks a lot to Jeremy for his invaluable feedbacks ! https://www.artstation.com/kuru
A compilation of several VFX works done for Artside (Game Art School) under the supervision of Jeremy Vitry. The final project of the week was to design a skill kit for Candice, one of his characters. It was a lot of fun to get out of my comfort zone and start to see how dynamic the VFX world is! https://www.artstation.com/kuru
I did these concepts while following the VFX Apprentice Course (https://www.vfxapprentice.com). I invested a lot of time, research and iterations and you can follow the whole process and many WIP images in this thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/115?u=simonschreibt The course teaches how to draw vfx concepts for an explosion, slime, smoke and lightning. On this image you can see the concepts given in the course (as you can see, with my images I deviated quiet a lot from the course goal): https://kajabi-storefronts-production.kajabi-cdn.com/kajabi-storefronts-production/themes/3160642/settings_images/NhrQx3EPQkSNvgPrrxhI_Thumbnail_00d.png
*Lost Ark Style VFX* Some months ago I took a korean course from Lee Kisong, which focused a lot about the artstyle of the game “Lost Ark”. Its a pretty advanced and long course, thats ta…
This is something that comes up a lot in sci-fi, in fact the same kind of thing gets used in anime a fair bit too.WHAT IS SPACE VFX?https://blendermarket.com...
As we wrap up 2021, I wanted to share all the stuff my team and I have been up to at VFX Apprentice, as well as celebrate some of the incredible accomplishments of our apprentices. There’s A LOT of content here, so try t…
My entry to the Riot Creative Contest 2017 VFX Category. Had a ton of fun working on this and learned a lot along the way as well. http://polycount.com/discussion/193326/riot-creative-contest-2017-radm0bile#latest…
A showcase of VFX and Technical Art I made for the game Nim: - Intro cutscene animation with multiple small VFX added to it - Startscreen featuring multiple VFX - A fairies-in-a-bottle blueprint - A lot of different fairy-logic-based VFX - Wispy wisps (Just Mesh panners woop woop) - Jump effect - Time slow effect - Play it here: https://itch.io/profile/daydee - Nim is a puzzle platform game set in a tree top environment where you play as a spirit of the forest that aim to bring balance to it by reviving the Tree of Life. - The game features a Hook and Tethering mechanic where the player can hook objects and tether them to other points in the environment in order to traverse the puzzles. - This was a Futuregames Game Project where I worked as the VFX and Technical Artist. - Nim's animations made by Emil Rönnlund ( https://www.artstation.com/vlaar2 ) - Last concept art picture & Thumbnail made by Jon Lundqvist ( https://www.artstation.com/jon_lundqvist )
Here's some of my vfx concepts I made for project "Planet of Heroes" and for myself. Thanks a lot to the whole "Fast Forward" team! It was amazing experience! Special thanks to vfx crew - these guys shared with me some fx magic and taught me everything! Nikita Karlov -https://www.artstation.com/ozakiftw Alexander Fedotovskikh - https://www.artstation.com/artwork/6g3wO Pavel Shevtsov - https://www.artstation.com/pavelshevtsov Ivan Boyko - https://www.artstation.com/ivanboyoko art director - Ivan Solyaev -https://www.artstation.com/solyaev © 2017 Planet of Heroes. Developed by Fast Forward Studio. Published by My.com B.V. All rights reserved.
Warner Bros. has released an amazing batch of before and after VFX images from Aquaman which feature King Atlan, some incredible CGI hair (seriously), the Karathen, and a whole lot more. Check them out...
🔥DOWNLOAD OVER 1200+ VFX & MOTION ELEMENTS│Black Mixture Toolkit for After Effects: https://bit.ly/BlackMixtureToolKit There's a lot to be said about creati...
3D model I did of the lovely Maeve's concept :D First throw into hand painted stylised texturing, Learnt a lot but still a lot to learn. Also had a bit of fun learning some VFX for this, VFX is really fun. Check out Maeve's lovely concept here and the rest of her Artstation :) https://www.artstation.com/artwork/KaX1AW
Attention! In this post there are a lot of .gif with different VFX! Hi, To create these effects, I needed to create such stylized textures, which I had never created before, it was hard…:sweat_smile: New shield effect: …