New Artitecture & Environment KITBASH//Free Download// This set includes ninety-one new&unique modular (Non-Subd based polygonal) models with hi polycount (40 mil. in total) to hold up very close renders. These pieces can be useful for concept
PixelUrge writes…
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Here I tested a lot of things for environment art like octane render, terrain generators, kitbash etc.
I've been exploring cyberpunk design ideas in recent times. Made an environment that turned out to be futuristic, dirty and full of aircons. UE marketplace link: https://www.unrealengine.com/marketplace/cyberpunk-environment-kitbash-set
A few environment pieces I had the pleasure of working on during my time on Paragon. Kitbash pieces used from models by Scott Homer, Kevin Johnstone and Josh Marlow Rick Kohler - Environment Art Lead Paul Richards - Concept - https://www.artstation.com/autodestruct Scott Homer - https://www.artstation.com/scotthomer Kevin Johnstone - https://www.artstation.com/rorshach Josh Marlow - https://www.artstation.com/joshmarlow Chris Perna - Art Direction Jordan Walker - Art Lead
Environment concept of souls-likes boss fight scene Background church building KItbash are selfmade, the character models are from sketchfab and jama kitbash. I photobashed the boss character in photoshop. All the assets are shown in my other post. https://www.artstation.com/artwork/xDw4r2 Special thanks to my teacher Sichen Wang for all the feebacks. https://www.artstation.com/rlscw
The terrain was sculpted using Unreal Engine's landscape tool, while assets from Quixel Megascans and a Kitbash 3D. asset pack were used for detailing. The lighting, global illumination, and reflections are powered by Lumen, bringing this environment to life. Additionally, we experimented with the new procedural tools in Unreal Engine 5.2, enhancing the design process.
Self-education task inspired by the LOTR movies and dwarven culture and architecture shown therein, done at Room8 Studio with the help of Mert Durmaz. The point was to keep a large-scale environment together with the use of kitbash elements. https://www.artstation.com/mdurmaz
Hi folks! I want to show you my hallway. The work was done in order to demonstrate the capabilities of my kitbash. I spent two days on the modeling and 3 days for lighting setup and rendering. Gumroad: https://gum.co/zoCTi More about work: https://80.lv/articles/sci-fi-environment-design-with-maya-marvelous-des/
2019-05-28
This is a kit-bash kit for an 80s style retro computer console which is part of a larger sci fi environment kit. I plan to have this up on the unreal store in a week or two. I will post links to the kit once its online! The stand alone computer console kitbash is now available from CG Trader here: https://www.cgtrader.com/3d-models/electronics/computer/sc-fi-computer-console-kit
A little something I’ve been working on. This is a kitbash of the Fledermaus by Nitto. Terry
"The main body is from the Cawdor necromunda gang, with added Skitarii Rangers and Sicarian Ruststalker bits :)" - Muttork (creator on Twitter)
Another set of barrel designs and low-poly versions of them for an environment kitbash project that I might develop into a game later. My current line of investigation is finding the right balancing of polygon density that can accurately capture the designs and forms I like, without taking to long to model my concept art such that asset creation becomes too costly.
a small portion of concept design work done for the online game creation platform CORE by MANTICORE GAMES. https://www.coregames.com/ models by MANTICORE GAMES - art director: Dan Fessler lead character concept artist: Jeff Murchie 3d art lead: John Miller environment (kitbash) art director: Sasha Rassvet https://www.artstation.com/murchiemonster https://www.artstation.com/esquire https://www.artstation.com/sasharassvet - 2020-2021 https://www.instagram.com/evgeniy_evstratiy/ https://twitter.com/lovk1y https://www.facebook.com/evgeniy.evstratiy