Fashion, Product Design, 3D Modeling, Procreate, Adobe Illustrator, Adobe Photoshop, Blender 3D, Blender, blender cycles, Gravity Sketch, Microsoft Windows
Animation, Art Direction, Motion Graphics
Tumblr. Pure effervescent enrichment. Old internet energy. Home of the Reblogs. All the art you never knew you needed. All the fandoms you could wish for. Enough memes to knock out a moderately-sized mammal. Add to it or simply scroll through and soak it up.
Exploration of new 3D design and process techniques and rapid ideation of futuristic concepts
Ian Granström, a photographer from Southern Finland, captures intimate wildlife images of foxes, birds, elk, and much more.
On season 2 of The Cycle: Frontier I was responsible of creating new rock materials for the new map Tharis Island. We decided to swap all materials for the rock assets so the island would get its unique feel. Textures were created in Substance Designer, allowing for updating other graphs and quick iterations Many thanks and applaud to our awesome art team for creating this new map
Leaving the Forbidden West, Los Angeles was the next obvious destination for the Guerrilla team with the Hollywood sign as the perfect marker for an epic monster confrontation. The team celebrates their work with an ArtStation Art Blast.
Art test I did for MoonMillStudios. The art test took roughly 20 hours, I spend a bit more afterwards setting up these renders in UE4. Everything is made by me. The model uses one tiling texture for the white plastic and a trimsheet for everything else. Modeled in Modo, textured in Substance Painter & rendered in UE4. 8,400 tris 2 UV sets Texture Resolution: 2048 px
This is a personal project that I've been working on for quite a while now, and I'm finally ready to call it done. Rendered in Unreal Engine 4. I talked a bit about my project on: https://80.lv/articles/combining-destroyed-architecture-and-vegetation/
Graphic Design, 3D Motion, Motion Graphics, Maxon Cinema 4D, Redshift Render, Adobe After Effects
These are the assets created for my Hacker Hideout environment. Full environment: https://www.artstation.com/artwork/dOraGX Server Units were made using Face weighted normals, tiling materials, mesh decals & ID masks, allowing me to create variants easily. Most assets were textured using trims, face weighted normals and tiling materials. Camper Van concept: https://www.artstation.com/artwork/aRY8mX
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
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Cartoonin' in Queens > #my art> #tunes> #my work by fandom
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