Уход от lebel
If You Want to Grow Your Business By Graphic Design Feel Free to Knock Me I Always Here to Help You. My portfolio: https://www.behance.net/spitorzine Email: [email protected] Fiver: https://www.fiverr.com/spitorzine #brandstyleguide #logoandbranding #styleguide #brandidentitydesign #brandbook #logobranding #brandingkit #brandguide #visualidentity #brandingkit #love #brandingdesignpackage; #BrandIdentity #brandlogo #logo #logodesign #brand #startup #brandingdesign #logodesigner #graphicdesign #marketing #invitation #branding #brandstyle #realestatelogo #spitorzine #instagood
This project is a level art study made with the Quixel Megascans Library in Unreal Engine. The goal was for me to learn level art technique using simple mesh made in Blender and play with composition and lighting in a Japanese dystopian setup. A big thank you to Louis-Philippe Lebel for his coaching with the lighting final passe.
LebeL EDUCATIONAL PROGRAM 2021 | 大阪・東京|デザイン会社|株式会社サンデザインアソシエーツ|SUN DESIGN ASSOCIATES Co., Ltd.
Honey label template for honey logo products on Honeycomb colorful pattern background Included Files: - 100% vector Ai, - 100% vector EPS10, - JPG 6000x6000 px.
#уходзаволосами
Advertising, Product Design, Packaging, Adobe Photoshop
Hello Ai fans! I used the Match Book Den stamp and die set, the MB Template die and the MB envelop Die to create a tiny little room. I sta...
Hello Ai fans! It's no big secret that I love cats. I have a few cats, but there are still days that I feel like this lady. There are...
Hello Ai fans! I just can't seem to get enough of the flutters. Today I am working with the Cats Flutter Set. I needed to make a fun...
Hello Ai fans! I really enjoy working with the Girlfriends line of stamps. They always seem to be having such a fun time. Today, I a...
This is my May to August 2017 Personal School Project inspired by one of my own original D&D game environment. The goal was to create textures and materials from a dry and harsh environment and build the sceen with coherent art direction. I made most of my high poly assets in ZBrush and then baked thier Normal maps on a low poly in 3DS Max. I practiced different texturing approaches for my own personal knowledge but most of them were baked and created in Substance Painter. Everything was finaly integrated un Unreal Engine 4 with particule FX for the sand storm and cloth physics for the flags. Thank you for your comments.
Hello Ai fans! This newest Girlfriends release is a fun one! I used the yoga set for the release on Thursday and I was just waiting t...
Hello Ai fans! I think that both of the Funny Farm sets that were released are super cute, but I really love the Hoppy Birdie set. Th...