porting harian ninja 150
• @blocobr.parceria BlocoBr: Facilidade de passagem e manutenção de instalações elétricas, hidros sanitárias, cabos de tv, gás, ar condicionado, dentre outras; A parceria dos sonhos.
Hidrosfer Hidrosfer adalah lapisan air yang ada di permukaan bumi. Kata hidrosfer berasal dari kata hidros yang berarti air dan sphere yang berarti lapisan. Hidrosfer di permukaan bumi meliputi danau, sungai, laut, lautan, salju atau gletser, air tanah dan uap air yang terdapat di lapisan udara. • Siklus hidrologi Siklus hidrologi adalah suatu proses peredaran…
One of the most complex groups in the Rampart Kit in Assassin's Creed Valhalla: Dawn of Ragnarök were the towers. They are made out of 278 entities (around 50 modules & the rest are mesh decals) and have an interior. They have 3 varieties: (WxLxH) 12x21x32m, 12x12x32m, 12x12x24m, which use the same modules, only the support is unique. The modules that build these towers are used separately in a lot of locations as interior modules. Lead Artists: Biser Parashkevov, Andrey Stefanov Art Direction: Eddie Bennun, Nikola Stoyanov Texture artists: Nikolay Bonev , Tsvetelina Valkanova https://www.artstation.com/eddiebennun https://www.artstation.com/niko_stoyanov https://www.artstation.com/hidros https://www.artstation.com/carnie
I had the privilege to work on Assassin's Creed Mirage with a team of talents in our studio in Sofia together with other Ubisoft studios around the world. My main task was to be 1/3 modeling owner of the rich kit (together with Encho Enchev andPeter Zvezdanov) to create a lot of assets plus mentoring a team of 8 artists together with Iana Pencheva and Niko Stoyanov and to look for architectural credibility on their work too. In this post, I`ll show you a group of window wall modules I worked on that were widely used in Baghdad. These assets were started by Tsvetoslav Georgiev. My task was to polish them. What I did: - Replaced most of the meshes by developing more detailed versions of them - Added secondary & tertiary shapes (exposed sticking out bricks, damages, wooden elements, decorative elements, etc. ) - Added a lot of decals - Added paint and other blendings of the materials - Added more materials ( created by Nikolay Bonev & Tsvetelina Valkanova ) - Worked on the proper navigation & climbing Lead Artists: Iana Pencheva, Biser Parashkevov Art Direction: Nikola Stoyanov Texture artists: Nikolay Bonev, Tsvetelina Valkanova https://www.artstation.com/pencheva https://www.artstation.com/niko_stoyanov https://www.artstation.com/hidros https://www.artstation.com/tsvetelina