I have had the great pleasure of designing a large number of armours, capes and other things for Helldivers 2 whilst at Atomhawk. Watching them made real by our 3D team and the fantastic staff at Arrowhead has been a joy and I'm glad to see them being enjoyed in the hands of the players! Our wonderful 3D team that took my concepts to the finish line: https://artstation.com/pedrocosta https://www.artstation.com/mpinheiro https://www.artstation.com/tkachukvladyslav https://www.artstation.com/nicholase1337 https://www.artstation.com/panashe_mataruse https://www.artstation.com/brewoliverin
Helldivers 2
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Dear Arrowhead, all I want for Helldivers 2 is...
#awesome #wallpaper #helldivers2 #pc #games #ps5 #freedom
Helldivers Z by xIZRAx on Newgrounds
Helldivers 2 Propaganda Poster
Helldivers 2 thousand yard stare. Honestly this game is just Vietnam but with bugs and robots and it is way too addicting
I just love this game and after many hours playing it, felt inspired to draw my team.
fanmade armour for helldivers2
helldivers, helldivers 2, 2024 -- Choose from our vast selection of magnets to match with your desired size to make the perfect custom magnet. Pick your favorite: Movies, TV Shows, Art, and so much more! Available in two sizes. Perfect to decorate your fridge, locker, or any magnetic surface with.
Helldivers 2 Design available for printing for T-shirts on Teepublic.
These are a small sample of work that I did for Helldivers 2. I was the first Concept artist on the project back in December of 2015 and I stayed on the project for 6,5 years. Since the concept team was so small we worked on every area of the game, all of us, from UI to Characters and Environments and all factions. We started out at about 35 developers and slowly grew over the years to over 100. We had a very ambitious vision of going from stylized top down to 3rd person realism so we had a lot to accomplish and learn. The project and art direction changed drastically many times during the development! Due to the nature of our development strategy, our ambitious goal and our small development team, most concept art was only done as very rough and quick sketches. I don't dare to show you the ugliest stuff. But usually our work speed ranged from several concepts per day 3 days per asset and on very rare occasions up to a full week, depending on it's importance.
Despite their efforts, the Helldivers 2 community was unable to reach the target of 2 billion kills, achieving just over 1.5 billion instead.