Explore Ian M's board "Greebles" on Pinterest.
Developing some tools to generate scifi panels/greebles for my short film... way too lazy to make them manually haha. It's actually pretty challenging since…
Free source files of my studies and dailies.
Greebles: An infectious plague that consumes all flat or detail-less Lego which creates complicated mechanisms and random machinery that serve no purpose other than looking awesome. An idea I've had for ages, but finally got around to building it :)
Modelshop Greebles — BIG/MEDIUM/SMALL
A series of promo images I did for Modelshop Greebles pack from BigMediumsmall`s artist series with ultra-talented Rasmus Poulsen,aka Technouveau himself https://www.artstation.com/technouveau Another fantastic asset pack with tons of greeble kits and preassembled ships. A must-have in your asset library! Here is the link for the pack: https://www.bigmediumsmall.com/modelshop-greebles
Sketchfab artist Zach Soares discusses his voxel creation process through the years and gives some solid voxel creation tips he’s learned in this tutorial…
A set of Sci fi greebles to spice up your gaming terrain. Compatible with 28mm figures.These print flat on the platform. Designed with FDM printing in
Unique graphic characters called Greebles may prove to be valuable tools in detecting signs of Alzheimer's disease decades before symptoms become apparent.
Did you know the engine panels on the back of the Millennium Falcon were shovels from a bulldozer?
Some old work back in 2014
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Hey blenderheads, This is the latest WIP: [ATTACH=CONFIG]368057[/ATTACH] And just in case you missed the blendernation news, here’s the gentlemen’s sci-fi weapon: https://www.youtube.com/watch?v=05x9N492SMw I’ve creat…
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Star Wars Poker Room Hello all! I am new to the forum, but i have been lingering for several years. My projects are a bit . . . unusual??? So i had not...
Another set of barrel designs and low-poly versions of them for an environment kitbash project that I might develop into a game later. My current line of investigation is finding the right balancing of polygon density that can accurately capture the designs and forms I like, without taking to long to model my concept art such that asset creation becomes too costly.
Train boogie highpoly made for Horizon: Zero dawn. I had the honor to do the highpoly for this piece which served as a benchmark asset for the outsourcing vendors and ended up in the final game for the Ruins old world theme. The outsourcing artists took this piece applied an aging rust pass and made the low poly and textures. Special thanks to my Lead Alex Zapata Assets Art Director (https://www.artstation.com/artist/lexisflex73) for mentoring me during my time at Guerrilla Games and to Björn Kjerrgren Technical Asset Artist who provided me with these renders. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
https://www.artstation.com/artwork/n065G6
For this scene, we have utilized a custom shader and normals with a flexible system for material adjustment. This particular environment scene was inspired by "At the mountains of madness" novel which we decide to make a sci-fi twist on. We have also tested the Nvidia RTX technology which was recently added to UE4 that yielded great results for our environment scene.