For the outside, I had to create two different versions of the same area for the hag; the first one is an illusion of a very happy and colorful area and the second one, evil and creepy as the illusion disappears for the player. There's also the Hag's lair which is underground. Very earthy with roots everywhere; a dark and dangerous place to explore!
For the midway point of the first season for our newest chapter I was responsible for creating the environment art for the Imagined Order base inside the big mountain, also known as Covert Cavern. This was probably my favorite POI to make and it was great to see players theorizing that there actually was a base hidden in the mountain. It was great to develop the Imagined Order storyline more with this location and I hope the players will have a lot in fun in here! As usual creating any of these POIs is a huge undertaking with many people working to realize these. Stuart Fitzsimmons did the initial design of the cave, the initial cave mesh and the main building. Nicolas Dunbeck did the level design for this POI. Stephanie Ducasse and Nicole Gorny helped out with setdressing and asset and texture creation. I used a lot of the trims for the imagined order that were created by Martin Holmberg who also gave feedback early on on the direction of this POI. Anton Migulko was responsible for the rock shaders and helping me with all my technical challenges for this POI. Designer: Nicolas Dunbeck Environment Art Direction: Rick Kohler Art Lead: Andy Carroll, Nate Bowden
This is just a small collection of random tech related tasks I worked on throughout production of Darksiders 3. I only saved a few random WIPS from various points in production. I managed the material/shader creation for our studio's art department and most technical art related tasks fell on me. After utilizing Houdini for the cutscene destruction sequences I worked with one of our programmers to incorporate Houdini Engine into our pipeline. Unfortunately we didn't start utilizing Houdini until late in development but I was able to incorporate it into quite a few tools to speed up level design in Unreal 4.
Magicians/Ultra Rare | Chain Chronicle Wiki | Fandom
a meandering photo diary
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For Fortnite Season 3 of Chapter 2 I had the chance to be a part of the environment team behind the Fortilla location. For this season the map would be flooded and "The Fortilla" would be one of the new points of interests that would be above water and later follow the different water levels throughout the season. It was fun to work on a completely new style of environment based on large metal scrap pieces paired with a vivid color scheme that can also be found in the battle pass characters of the season. - This was a big team effort like everything in this game. It was also the first time the Montreal art team developed a location in Fortnite and the experience was really fun. - Art Direction and Concept: Gil Rimmer Environment Art Lead: Rick Kohler Concept Art: Gervasio Canda Environment Art: Stephanie Ducasse, Leo Huang, Tobias Koepp, Candice Fonville, Troy Perry, Martin Holmberg, Joshua Marlow Level Design: Mingfei Yang, Sidney Rauchberger
It's not all black and white...a colorful approach to teaching! I love playing games with my students and have accumulated quite a few o...
An examination and recreation of the first mission level of God of War: The Marked Trees.
Finally took the time to make these. Some people were asking about my process for some of the concept arts for Absolver. I didn't have any video recording, but I still hope they'll get a bit of insight into how I worked with the steps extracted from the old psd files. ©Sloclap Edit: re-upload last gifs
Game level designed by Rw Studio. Connect with them on Dribbble; the global community for designers and creative professionals.
Here are some early environment artworks I did for A Plague Tale : Innocence, painted with Photoshop. I did those at the beginning of the production about 3 years ago. http://aplaguetale.com/ http://www.asobostudio.com/ If you want to see more art from our game please check Asobo's artists portfolios : Level Artists : https://www.artstation.com/rahan https://www.artstation.com/kevindartoy https://www.artstation.com/cedcrx https://www.artstation.com/franck-manon https://www.artstation.com/zinc0 https://www.artstation.com/mpuricelli https://www.artstation.com/penpenbf https://www.artstation.com/standingmonkey Concept Artist : https://www.artstation.com/damien_papet Character Artists : https://www.artstation.com/brutus https://www.artstation.com/popol https://www.artstation.com/shuma
@AxeyWorks: Another speedy & rough level design block for getting the feel of the map using my fav tool @SketchUp
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Download scientific diagram | Game production pipeline overview: Concept, content creation pipeline, level design, lighting and implementation as organized in this particular project. from publication: Content Creation for a 3D Game with Maya and Unity 3D | Dynamite Pete' 1 is a 3D game we developed with Au-todesk Maya and Unity 3D in a team of 26 computer sci-ence students with varying skills and expertise in content creation. A game development pipeline explaining the production of the game from concept to release is... | Unity3D, 3D and Computer | ResearchGate, the professional network for scientists.
Cecil BLOGGING on his work, art and games Section Studios is making
For the Season 3 of Century: Age of Ashes, we released a new map with a new game mode. I was responsible for some workflow optimization/tools creation to fit new production constraints (I'll try to show this in a future post). I also produced the various shaders and materials used in the map. And I worked on the cave wall meshes. - The creation of the map was a team effort, many thanks to everyone at Playwing that worked on this level. - Art Director : Pascal Barret Concept Artist : Mathieu Boyer Lead Environment Artist : François Dumoulin Environment Artists : Erwan Barbarin TD Rendering : Frederic Cros FX : Theo Bourille https://www.artstation.com/mathieuboyer https://www.artstation.com/bubar https://www.artstation.com/ebarbarin https://www.artstation.com/theobourille