Interior concept art i did during my days at Polywick Studio.
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A few concepts from Mario + Rabbids: Kingdom Battle. I worked mainly on environments and props in all the worlds of the game.
A massive asset pack of fantasy environments, vehicles, characters, props and animations. Includes demo scene. Shop fantasy cartoon game asset packs now
A stunning collection of campfires, torches, and lighting props for game scenes. Add warmth and depth to RPG and fantasy environments. #GameAssets #CampfireDesign #FantasyArt #TorchDesign #LightingAssets #GameDevelopment #RPGProps
Get office game assets created for Unity and Unreal Engine in low poly. Features characters, textures, props, and buildings to create office environments. Shop now
I had the pleasure to work as the lead artist on the Oculus Quest title Sports Scramble. I was responsible for much of the environments, characters, lighting, and marketing material. I also lead a small group of artists to create all the props for the game. Here is some of the art that I created. While I did most of the work and management of the environments, there was some significant prop work done by the other 3D artists. All contributing art will be credited below the images. Mark Pacini - Game Director and Art Director Sasha Nodia, Mark Adams, Alex Toader - Props, Characters, and Environments Sayla Barnes - Character and Prop Concepts Ivan Robert - Prop and Environment Concepts Jourdan Tuffan - Environment Concepts Mary Monkowski - UI Marc Mackin - FX Justin Freeden - Animation
This intensive workshop simulates a real game production environment. You'll work on a pre-existing project with gameplay logic, characters, props, and environments already in place. Your task? Create epic VFX for a hero moment.
I had the privilege of creating environments for Survios’ title Creed: RiseToGlory. I made 70% of the props, blocked out the lighting, and helped maintain the vision for these environments. I couldn't have done it without the amazing support and talent of the Survios family: My art director gave me much needed guidance and kept me on track. Without our lead technical artist these environments wouldn’t run smoothly in VR and lighting would've been flat (among many other things). Our talented effects team breathed life into these by adding essentials like crowds, camera flashes, and the like. And of course my partner in crime who created the rest of the environments for the game (not pictured here) and kept me sane throughout the project.
Coming up with a good game idea is not the hard part for many people putting together their first game on a budget. The real challenge can often be found in the creation of the content for your game. Creating environments, characters and props can be a very time consuming and technical challenging and is…
Starfinder A science-fiction / science-fantasy game published by Paizo Publishing. It is built on Paizo's previous game, the Pathfinder rpg in it’s game mechanics, but adapted to a more futuristic universe than its fantasy predecessor. Our main task was to broaden the visual world of the game with illustrations - characters, vehicles, props, environments and the creation of mood setting action scenes. 2016-19 © Paizo Publishing http://www.pixoloid.net/
Starfinder A science-fiction / science-fantasy game published by Paizo Publishing. It is built on Paizo's previous game, the Pathfinder rpg in it’s game mechanics, but adapted to a more futuristic universe than its fantasy predecessor. Our main task was to broaden the visual world of the game with illustrations - characters, vehicles, props, environments and the creation of mood setting action scenes. 2016-19 © Paizo Publishing http://www.pixoloid.net/
Starfinder A science-fiction / science-fantasy game published by Paizo Publishing. It is built on Paizo's previous game, the Pathfinder rpg in it’s game mechanics, but adapted to a more futuristic universe than its fantasy predecessor. Our main task is to broaden the visual world of the game with illustrations - characters, vehicles, props, environments and the creation of mood setting action scenes. 2016-2021 © Paizo Publishing http://www.pixoloid.net Artist: Mike Szabados
Assignments I did for Joe Marquis' class at Brainstorm School last year. Lots of things learnt
Third part of my personal project, done under mentorship from Victor Surkov (https://www.artstation.com/playq) . The goal of this project was to make concepts for characters, enemies, props and environments for an imaginary 3d person rpg game. First part - https://www.artstation.com/artwork/xay14 Second part - https://www.artstation.com/artwork/eA6gZ
First part of my personal project, done under mentorship from Victor Surkov (https://www.artstation.com/playq) . The goal of this project was to make concepts for characters, enemies, props and environments for an imaginary 3d person rpg game. Second part - https://www.artstation.com/artwork/eA6gZ Third part - https://www.artstation.com/artwork/8939w
For the last two years i have been working on the environments on HL:Alyx. Before that i remade the metrocop and combine soldier for an early prototype, luckly one of them made it into the game. That was my only character art contribution to the game, rest is exterior design, models, props and textures, which i will post as i gather them.
Download Archimatix Pro Free Unity. Archimatix is a powerful node-based parametric modeling extension for Unity that helps you quickly create mutable props and rich, variable environments. Archimatix ships with many game-ready example models featuring interactive handles that let you manipulate forms in realtime. For example, you can drag a handle for the length of the included Villa Apresto and […]
This pack contains over 600 unique assets and FX to build your own dungeons for your fantasy game. Thanks to the modularity of the architecture assets you can create a vast variety of dungeons with modular walls, floors, props and much more. All modular assets can be placed efficiently with one-unit grid snapping. Works for top-down and first/third person view. Available on: Our webstore: https://tidalflask.com/store/g6Oq/fantastic-dungeon-pack Unity Asset Store: https://assetstore.unity.com/packages/3d/environments/dungeons/fantastic-dungeon-pack-175606?aid=1011ldXwu FAB: https://www.fab.com/listings/25c67cda-991e-48a8-a194-478624ae4c0e
I'm incredibly proud to be able share my work on Demon's Souls PS5. Here are some screenshots of the Valley of Defilement environment. My primary responsibilities were to reinterpret the environments from the original game, modeling the basic structures in Maya and then fleshing them out with various materials, props, deco pieces, decals, and foliage from the vast library created by the amazing art team at Bluepoint Games. Special shout out to Arvin Villapando and Dave Nolan, who both provided all of the disgusting materials and props needed to make the Valley environments feel as gross as possible. I'd also like to specially thank Ben House for providing the awesome Houdini tools that allowed us to quickly replace the absurd amount of scaffolding in the Valley of Defilement! Special thanks to everyone on the Bluepoint Games team! Contributors: Dave Nolan - Env. Artist Arvin Villapando - Env. Artist Jarrod Hollar - Env. Artist Ben House - Tech. Artist Christian De Los Santos - Env. Lead MKR - Lighting Adam Rehmann and Phu Giang - Concept Mark Skelton - Art Direction