Matterport 3D Showcase. Monica Rua Camões 1070 Casa 2.
“顔のトポロジーラインはこんな感じかな~。全部胴体に流れる様にするととんでもない数の辺が胴体に流れちゃって調整が大変なのと顎回りの丸みを出すのに回り込ませた方が良いと思ったからやってみた。もしもっとリアルにするなら顎したのラインは後頭部から持ってきた方が自然かな?要実験。”
"LOUIS" 🐛 Character of the short film "1. 2. 3 pas soleil" 🌞 I took care of the sculpting, texturing and rendering. I was able to participate in the design with the brilliant Julie Hervé You can see what she's doing on her page http://juliestory.wixsite.com
近期练习 尝试一些不一样的风格
hi
太喜欢小姐姐了,所以这几天做了人像速写,后期会做材质。继续加油 These days, I will sketch the portraits, and later I will make materials. Keep going。Thank you。 QQ摸鱼群:700575930
behance.net/gallery/101907875/CHUNLAB-Trip-in-the-colon Client : CHUNLAB Executive Producer : Kim Jandi Creative Director : Woo Gangsik Character Design : SML,…
Mia_face & Body
📌Part 2 - https://youtu.be/soeytiZMEa0📌Playlist - https://www.youtube.com/playlist?list=PLeJBKC8TpEYh7TjVw7-tBoGapeszM0Iwj🌟 Hello! 🌟 Do you ever struggle...
フリーランスのCGアーティスト夫婦、石川晃之氏、石川友香氏による、フォトリアリスティックな女性モデルが話題!
Portrait sequence frame video exercise, all completed by UE path tracking rendering, with a focus on studying the performance of female skin in UE,shader base on metahumen,
gir_wip
Daz 3D, 3D Models, 3D Animation, 3D Software
Another work on the gangster theme, with the warmest memories of GTA San Andreas.
This is a personal project that I've been doing in my spare time.It's modeled in ZBrush,Maya and Marvelous Designer.The textures were done inside of Substance Painter and Photoshop.Hair cards were made by using XGen and xNormal.Rendered in Marmoset.