Some 2d platform game environments done for Syn studio class Visual development for games
Pre-rendered Online Isometric Game Environments - I modeled these environments in Maya and did some of the shading. My friend Jeremy Vickery did the concept designs, shading, lighting and displacement maps.
The third of our three-part series on game environments, looking at Dontnod and Capcom's newest release 'Remember Me'. This part focuses on creating wet surfaces.
work samples, screenshots from game engines, multiple game titles
Series of game environments I did time ago
Only a small fraction of the stack of hundreds environment sketches and level layouts done for this game. I'm actually from the parts of NJ where the show was set, so a lot of it was just drawing from memory. From far enough back in time that they're ink and marker on paper, imagine that!
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.
Pre-rendered Online Isometric Game Environments - I modeled these environments in Maya and did some of the shading. My friend Jeremy Vickery did the concept designs, shading, lighting and displacement maps.
Viacheslav Bushuev discussed the way he builds low poly environments for his upcoming Rabbit Story.
I will design stunning game environments
Hello everyone! My name is Jonathan Hemmens and I’m a 3rd year Games Development student studying at Falmouth University in the UK. I’ve been specialising in Environment Art for the past two years and I strive to keep on learning and developing my skills. I wanted to share
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.
EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom's newest release Remember Me. This part focuses on rendering the game.
Created by Alexander Venus, Christian Ernst and Robyn Soyka, “New Eden” is a book that showcases carefully selected video games that stand out for their…
Tutorial on how to plan your game environments and level designs using 11 step process from idea to an actionable plan to execute during production.
"Legendary: Game of Heroes", © 2018 N3TWORK http://nuarestudio.com
2d Cemetery Platformer Game Ready Environments Asset, #Asset, #Ad, #Environments, #Ready, #Game, #Platformer, #ad
L’association Dulala propose des jeux pour découvrir la diversité linguistique tout en s’amusant : Escape game, memory, cocotte, dobble, domino, jeu de 7 familles plurilingues… Le jeu de 7 familles & 7 langues de Dulala Dans ce jeu, 7 familles parlent 7 langues différentes : l’anglais, le bambara, le
More mock-ups from "Love Thorns" - a hypercasual game about two flowers helping each other grow. Here I was tasked with making modular backgrounds where you can auto generate many different appearances in a simple way. #gamedevelopment #indiegame #hypercasual #mobile #mockup