I really like vampires.
Prop concepts created for DOOM 2016.
For the settlement, with it's harbour and marketplace I made a bunch of prop concepts. Many of these were turned into super nice assets by Malwina Czech, Svenja Rösner and Gabriel Hanna! Related: https://www.artstation.com/artwork/RndomD https://www.artstation.com/airbornstudios https://www.artstation.com/blogs/airbornstudios/4DAX/in-which-we-return-to-our-roots-airborn-showcase https://www.artstation.com/johannesfiglhuber https://www.artstation.com/schrahki https://www.artstation.com/malwina-czech https://www.artstation.com/gabh https://www.artstation.com/artwork/03xrwG https://www.artstation.com/artwork/03xZ28 https://www.artstation.com/artwork/DADly9
WEAPONS AND PROPS! Always fun to make stuff like this! Check out the other Concept artists: https://www.artstation.com/dustandhalos https://www.artstation.com/amandakiefer https://www.artstation.com/dscher and the 3D artists: https://www.artstation.com/danaklaren https://www.artstation.com/n8studios https://www.artstation.com/royamaguchi
IG: https://www.instagram.com/germanreinac/
Various weapon concepts for Halo Infinite. Property of Microsoft - 343 Industries
©All rights reserved by Gamedia B.V. Concept art I made during my time at Gamedia for the game: Tidewalkers. It was my job to create concept art for the game, where I created map concepts, props, characters, overpaints, marketing images and VFX concepts.
Freelance work for Marble Knights by Wayforward 2018-2019 https://wayforward.com/marbleknights/
A personal project I have been working on for the past year aside my work. I really wanted to push my self further on this one, my biggest personal project I have done, so far. Despite moments of doubt I am very happy that I have managed to finish it. I learnt how to go to the essential, by taking strong decisions. I wanted to create the interior but I figured out that it was too much work. This was based on the wonderfull concept of Matteo Leng : https://www.artstation.com/artwork/4bdxwL I wanted to push my handpainting skills further and focus on specific materials like wood, metal, plants.. I also wanted to push my technical skills, by working with trimsheets and modular pieces. I had great fun making this piece, it has challenged me technically and mentally. Thank you everyone for the feedback, shoutout to Hassen Samaali and Ziwei Pan for their caring advice.
Airship for Skyburg game
Design Search Training.
View Wrapped book (1998) By Christo; Textile rope and glue; 28 x 31 x 7 cm; Signed; Edition. Access more artwork lots and estimated & realized auction prices on MutualArt.
Déjà Vu Recycle Store, Shanghai Category: Retail Clients: Déjà Vu Location: No. 300 Anfu Road Xuhui District,...
For B.FA. I was responsible for the design and the partial production of the prop kit for the Vulpera in Vol'dun
Anja Rubik poses with a boulder on her back for Vogue Czechoslovakia's March 2021 cover. Lensed by Marcin Kempski, she wears a tuxedo jacket, bralette,
Creative inspiration is everywhere and sometimes from the most unlikely places. For Emilia Cocking, it comes from the different seat upholstery found ...
Artwork for Prey game by Arkanes Studios Lead visual designer : Emmanuel PETIT http://fredaugis.tumblr.com/
For ArtStation Challenges, Beneath the Waves : Prop Design 2017 A very big thank you to Kait Kybar for Honorable mention !