It's been a pleasure to create these assets at elite3d for the just released PSVR game Blood and Truth by PlayStation London Studio. I was responsible for creating the high poly, low poly, uvs, bakes and textures for these assets.
Hi, One of my tasks while working at Dying Light 2 Stay Human was to do the generic interiors, depend on creating preliminary models and base level art. For example, eclectronic stores where I was part of the team that did the task. Great job also did Marek Picheta who finished half of assets and did final level art. https://www.artstation.com/mpicheta https://www.artstation.com/kasia_m
Here is a set of parkourable Chimneys and Firewalls I did for Dying Light 2. Each mesh has 2 skins, Brick & Plaster. I've sculpted all the details in Zbrush and used the damage bits as decals adjusted to the main brick tiling texture. Additional Concepts by: Anna Krzemień https://www.artstation.com/annakrzemien
This is a selection of the town buildings I made for Hell Let Loose. My responsibilities were modeling and dressing, and I also developed several flexible materials that gave us a lot of options for controlled variation, with scalable and non-repetitive features such as edge wear, grunge, plaster damage, bullet, and splash damage. Some small decorative props and textures by Danny Ivan Flu additional tiling textures by Max Rea
Honour Guard Squads will Disband if all their Units are slain.
Modeling and layout by Jonny Chen Textures and shaders by me Foliage by Artem Brizitskiy Lighting by Gabe Betancourt
***LATEST UPDATE*** Hey Everyone,
As an environment/level artist on Days Gone, I worked on many areas in the open world. Some of my responsibilities included: -asset placement/integration -foliage population -terrain sculpting -terrain painting -trail/road placement -------------------------------------------------------------------------- Here is a list of other artists i worked with on these areas Buildings: Dylan Rainville - Dan Quinn - https://www.artstation.com/danquinn Alex Wells - https://www.artstation.com/biofrost Assets: Ian Runnels - https://www.artstation.com/ianrunnels Justin Kimball (all foliage asset creation) - https://www.artstation.com/justinkimball Lisa Barber - https://www.artstation.com/lisafenix Brian Pape - Materials: Alex Olstinske - https://www.artstation.com/alexolstinske
This place is great for LOVECRAFT fans, fans of steampunk, lovers of local art, lovers of live music, and of course lovers of great food and good drinks.,looks like the perfect place to eat, drink and discuss all things Cthulhu. The eldritch interior design and artwork was created by local artist and they have certainly given the bar a great Lovecraftian atmosphere. Darkly lit place of copper and stone, gorgeously painted and fitted with port holes and phosphorescence. Central to the bar is the Cthulhu mural painted by local artist and every detail has been perfected, from the textured bronze walls to the book page tables.
Here are some landscape composition I did for AC Origins. Special thanks to these talented and amazing artists who provided such beautiful organic props: Guillaume Croteau (Rocks Modeling) Alexis Dumas (Rocks Modeling) Joel Pelletant (SpeedTree, Texturing) Alexandre Robert (Rocks Modeling and Textures) Sebastien Rousseau (Rocks and Terrain textures
Paladins champion splash art update: Io in-game model used for paintover character model by; Austin Schut env: Paladins env art team
In this feature we look back at some of the 3D env/prop work we got to contribute to Project Dragon, an unreleased game by Phoenix Labs.
I was the Lead Architectural Artist on Shadow of the Colossus. I worked on the Arena, outer walls and the halls leading up to it from the desert. The surrounding landscape was done by Urban McLafferty and Peter Rybkin. Responsibilities : Model, Texture / Material, Asset Population It was a dream come true to be a part of remaking this classic game, and working along side such a talented and capable team! Special thanks to everyone on the Bluepoint team! Contributors : Mark Skelton - Art Director https://www.artstation.com/madmanmark Elben Schafers - Lead Env Artist https://www.artstation.com/neble Michael Kahn-Rose - Lighting Artist https://www.artstation.com/mkahnrose Alexis Boyer - Foliage Artist https://www.artstation.com/azii Mathew Via - Env./Prop Artist https://www.artstation.com/matthewjvia Urban McLafferty - Env Artist https://www.artstation.com/urban3d Peter Rybkin - Env Artist https://www.artstation.com/tetrapod3 James Mestemaker - VFX Artist
I was the Lead Architectural Artist on Shadow of the Colossus. I worked on the interior and the immediate exterior facade of the Shrine of Worship. Responsibilities : Model, Texture / Material, Asset Population and initial lighting pass. It was a dream come true to be a part of remaking this classic game, and working along side such a talented and capable team! Special thanks to everyone on the Bluepoint team! Contributors: Mark Skelton - Art Director https://www.artstation.com/madmanmark Elben Schafers - Lead Env Artist https://www.artstation.com/neble Luis Ramirez - Env Artist Michael Kahn-Rose - Lighting Artist https://www.artstation.com/mkahnrose Alexis Boyer - Foliage Artist https://www.artstation.com/azii Mathew Via - Env./Prop Artist https://www.artstation.com/matthewjvia Alexander Lawrence - Env Artist https://www.artstation.com/alexanderlawrence Bob Wallace - Character Artist https://www.artstation.com/daddyotis James Mestemaker - VFX Artist
GAINESVILLE, Fla. --- Florida Museum of Natural History visitors can “get their game on” and transform into bees, bats and butterflies as part of the new “Amazing Pollinators” exhibit opening Jan. 25, 2020. The centerpiece of this unique bilingual exhibit is a playable maze depicting nine env
I'm incredibly proud to be able share my work on Demon's Souls PS5. Here are some screenshots of the Boletaria City environment. My primary responsibilities were to reinterpret the environments from the original game, modeling the basic structures in Maya and then fleshing them out with various materials, props, deco pieces, decals, and foliage from the vast library created by the amazing art team at Bluepoint Games. Special thanks goes to Willow Hermosa and Matt Via for providing me with tons of beautiful toys to spruce up this environment! Special thanks to everyone on the Bluepoint Games team! Contributors: Willow Hermosa - Env. Artist Matt Via - Env. Artist Christian De Los Santos - Env. Lead MKR - Lighting Adam Rehmann and Phu Giang - Concept Mark Skelton - Art Direction