FUI and HUD elements for videohive
UI/UX, Art Direction, Interaction Design, Adobe After Effects
Physical Renderer
Motion Graphics, Styleframing, Graphic Design, Adobe After Effects
FUI HUD Design elements. After effect project.
FUI GUI HUD Study
HUD / FUI animation for AeSweets designed by Pavel Pavlov for FourPlus Studio. Connect with them on Dribbble; the global community for designers and creative professionals.
Big set of Sci Fi modern user interface elements. futuristic abstract HUD frame screen, button, loading, text isolated on black background. GUI elements for game. Data information infographic.
Titles for Rob Cohen's The Hurricane Heist
Some of the interfaces I've created during the course of CP2077 production, as part of CD Projekt RED UI team
Art Direction, Motion Graphics, Typography, Adobe Illustrator, Adobe Photoshop, Maxon Cinema 4D, Adobe After Effects, Octane Render
Game Design, Graphic Design, UI/UX, Adobe Illustrator
Graphic Design, Art Direction, Motion Graphics, Maxon Cinema 4D, Adobe After Effects, Adobe Illustrator
UI |Screen graphics | Animation by Make 2 Digital
PROJECT DESCRIPTION: NO Plug-ins Well organized template Video Tutorial Monthly update! 4K ULTRA HD (Main Screen) Free Font Bebas Neue (below download link) UPDATE V_1.5 FULL COLOR CONTROL HUMAN 4000×4000 Resolution 60 NEW ELEMENTS 3 HUMAN INTERFACE PRESET+preview files 4K 3840×2160 Source Code Pro__(FONT_DownloaD) UPDATE V_1.4 6 CALL- OUTS Full Color Control +BONUS CALL-OUTS 4 TRANSITIONS 10 BG ELEMENTS 6 Footage(4K 3840×2160) UPDATE V_1.3 5 TEXT Screens (Absolutely new!) 26 new elements Full Color Control (Main Screen) UPDATE V_1.2 1 Screen (Absolutely new!) 12 new elements Full Color Control (Main Screen) UPDATE V1-V1.1 More than 158 items (v1) 4 Screen (Processed and Meaningless already in 4k) Full Color Control (Main Screen) S
Graphic Design, UI/UX, Motion Graphics, Autodesk 3ds Max, Adobe After Effects CC, Adobe Illustrator CC
Just some Star Wars Force Awakens FUI concepts I made last year way before film release, I was just curious if the stuff I thought about it would turn out to be too different from film-makers vision. Of course that just for the sake of correlation I added recently the new/old X-wing design before saving the files. It’s cool to see that the core design itself I didn’t went too far, but I barely used actual buttons on the cockpit, that's my fail… next time I will try use more practical concepts below the fui. I have some actual official Ui concepts I did for the movie and was never used due to contractual issues, I will upload next! Twitter: https://twitter.com/colorblindmess
EA Need for Speed Direction and Design