HoloGraphic Interfaces
Uploaded are my final GH script and poster for the submission. For some reasons the poster doesn't turn out to be the same colour to what i see on my screen. For example the line graphic on the left is not meant to have 2 colours. Also I forgot to mention that the thickness of the yarn (i.e. the pipes) are also a variable. Anyway, just to have a quick recap on this assignment. I was working on a simple weave algorithm that can be applied to curved surface. At first I was looking at the weaving algorithm proposed by Zubin Khabazi, which he has an algorithm that works on NURB surfaces. I was thinking that I could somehow transform the algorithm for my object but it seemed to be harder that what I expected. I had to rework the whole algorithm from scratch using the similar logic behind Zubin's script. The result was quite promising, as I was able to come up with a script that is relatively simple and elegant in principle, though I was quite disappointed about last part of the script where I had to manually construct the interpolated lines along the vertical by duplicating the algorithm several times and changing the list numbers (for this assignment I made 10 of them, which also represents the maximum of 10 warps for the algorithm) in order to make the whole algorithm worked. I gave up on trying to solve this after searching for solution online for 5 hours. Even though I think the solution will be available when research further into the topic.
Final Assignment | SDIDeveloped byAntónio FerreiraDaniel CorreiaJorge PandeiradaMariana MagalhãesOlímpio FerreiraRoman GebhardUP | FEUP | 2015
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CGMA's Class Final Assignment——Frozen Fortress Instructor: Aaron Limonick Thanks for the opportunity by Mrsuicidesheep.
PLEASE WATCH THE VIDEO :) This is my first ever "real" environment. I had to create a modular Sci fi environment with the use of some trim sheets, the environment had to exist out of 1 corridor and 1 big room. We also had to make a complex material, I created a procedural edge wear material, so I could unwrap some assets in UE5, apply the texture and win some time :). I also created some animating screens + animating bridge. This was very hard to create but I did it somehow :), I learned a lot and can't wait until I make my next environment. All the assets and textures are created by myself except for 2 filler props wich I got from Sketchfab but adjusted the textures so it fitted in my scene.
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