Part variety show, part skate video, and part something completely different.
Sylvia Chan is a YouTube content creator of short films, music videos, comedy skits and more who works alongside her husband Ryan as part of an independent filmmaking group called Night Owl Cinematics.
Over the past decade, concept designer Vitaly Bulgarov has worked on some of the best known projects in the worlds of videogames, films and product design, including the Starcraft II and Diablo III cinematics, RoboCop 2014 and the upcoming Transformers 4. Formerly employed at Blizzard Entertainment and ILM, Vitaly now brings his machine design skills […]
Cross Road Blues by photographer Oli Kellett, offers unique perspectives on the American experience by capturing urban intersections.
#ponnin selvan
Nikolay Skolkov talked about his presentation that covers a few techniques for the incredible cinematics in Houdini: sandstorm, rust spreading, flakes and more.
League of Legends Warriors Cinematics
@impectrus ig
flawless films
Explore Our Showcase: Featured Wedding Films, a Portfolio of Our Favorite Moments from Around the Globe. Contact Us to enquire About Your Day
This is a compilation of some old work from when I interned at Blizzard Entertainment in 2013-14. It was an amazing learning experience being surrounded by such awesome artists and mentors :) https://www.instagram.com/jasonkangart/
“#maac #animation #multimedia #gaming #visualeffects #maacsecunderabad”
I was very glad and fortunate to be able to leave my mark on such an iconic universe filled with some of the most known characters of all time. Enjoyed doing the Batmobile and adding my touch to this well known vehicle. Thanks to the concept artists and my leads for greatly assisting with the development on this. Worked with a reference highpoly mesh to start with before i went in and pushed most of it to what you see now. I took a different approach with this asset then i normally would. I did it entirely in zbrush with just cleaning up the bake(pushing and pulling verts) and unwrapping in 3ds max. And then texturing plus rendering within substance painter 2. p.s First image was rendered by https://www.artstation.com/jgraybeal :) check him out P.s go get injustice 2!!
🤔Did you know you can add your cameras in 3 ways?In today's quick tutorial, I will share with you tips on making getting started with making cinematics in U...
www.instagram.com/darekzabrocki Project: Destiny 2 Cinematics Client: Blur Director: Kevin Margo Last year I had a pleasure to help Blur with the series of cinematics for Destiny 2. I was tasked to do keyframes for openings/closing shots, environment design for pre-game look of the city being built and some additional color/composition paintings. Here is a batch of all paintings and sketches I did along the way for that project. Kudos to all guys from Bungie, game turned out great!
This is some of the work I did for in-game cinematics on For Honor, unfortunately, this asset didn't make it into the final game. -Modeled in Zbrush and Textured in Mudbox using Megascans maps. For Honor cinematics was a product of collaboration and hard work of many awesome people at Ubisoft Toronto and Montreal. All images were rendered with For Honor Anvil Fox engine and seasoned with Photoshop. @ Ubisoft Entertainment - All Rights Reserved.