Hanzo’s Midjourney(v6) Showcase (AI)
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Creating a fantasy Environment scene In Blender 3.0Software: Blender 3.0, Cycles RenderTextures: MegascansThe process of making 3d environment / concept art ...
Digital Matte painting I did for Kaspersky Lab advertisement
Hanzo’s Midjourney Showcase (AI)
Michał Baca talked about his Japanese Fantasy Environment: blockout, rock and vegetation workflows in ZBrush and 3ds Max, lighting in UE4.
Fantasy Environment Sketches by Aleksey Kovalenko on ArtStation.
Get started quickly on your fantasy game with this low poly and hand painted 3D set. The set is based on 2m grid, all models use one texture atlas at 4094×4096. This fantasy set contains the following models: 4 barrels 4 boxes 4 bushes 10 fences 23 floor tiles 11 grasses 10 house variations 15 mushrooms 10 rocks 4 stairs 11 ancient stones 5 stones 13 trees 11 walls 5 wood stumps 4 wood plank
Beneath a jagged cavern ceiling, a swirling green vortex shimmers at the center of a timeworn courtyard. Broken columns frame this hidden realm, their stone faces slick with moisture and crowned by patches of lush moss. From above, droplets cascade through the murky air, converging with rolling banks of mist that drift across uneven tiles. The glowing pool spirals like an arcane whirlpool, reflecting tendrils of turquoise light onto ancient bricks. Cracked arches hint at forgotten rituals, their outlines blending into the surrounding gloom. The contrast between lingering shadows and vivid energy embodies dark fantasy environment aesthetic, inviting a sense of mystical suspense. Layers of damp rock and creeping vegetation reinforce fantasy worlds environment sceneries, while the pool’s swir
Deep within a cavern adorned by creamy stalactites, a towering emerald column ascends from a crystalline pool, embodying magic crystal fantasy art. Rivulets of radiant green water traverse the cave floor, reflecting beautiful nature scenes aesthetic usually unseen by daylight. Shadows dance across glistening walls, forging fantasy nature art illusions that shape winding corridors of pale stone. The luminous pillar reveals countless angular facets, as though shaped by millennia of subterranean magic. Each droplet from the stalactites above tinkles against the flowing channel, adding an ambient hush to this hidden marvel. Soft white formations evoke enormous petals, framing an ethereal wonder reminiscent of fantasy worlds environment sceneries awaiting discovery. Subtle reflections shimmer i
Jason Scheier, one of our IAMAG Master Classes '17 Speaker, presents a video about the making of a fantasy environment using Autodesk SketchBook.
fantasy environment design.
Amid pale birch trunks and a carpet of violet foliage, a swirling purple orb hovers with a faint cosmic shimmer. Gentle wisps of teal energy coil around it, suggesting fantasy magic spells art that illuminate the silent glade. Each white trunk contrasts the forest’s mysterious gloom, intensifying fantasy worlds environment sceneries where a spectral orb drifts between rustling leaves. The sphere glimmers with starry specks, hinting at magical artifact ideas hidden in starlit hush. Smooth bark reveals countless knot-holes, while a dusting of snow nestles among the roots, mixing luminous purple leaves with frosty undertones. Subtle sparkles flicker in the air, weaving a neo fantasy aesthetic of quiet magic and shifting shadows. Within this haunting hush, the glowing orb beckons curious souls
mushroom concept art created with Midjourney v5
Unreal Marketplace https://www.unrealengine.com/marketplace/en-US/slug/stylized-hand-painted-environment-vol Unity Asset Store https://assetstore.unity.com/packages/3d/environments/pbr-handpainted-environment-forest-155993 This will be an image-heavy post so apologies in advance. I've posted a few work in progress images from this project, but now I can say it's done after 2 months of hard work. My Stylized Fantasy Environment has been released on both Unity and Unreal marketplaces. About a month was spent on modelling and texturing and another month was spent on trying to get the models and scenes as good as possible inside both Unreal and Unity. My goal was to get both versions looking as close as possible, and while it's not really the case, I feel both ended up having their own charm and style. Overall I'm pleased with the end results and I feel I've learned so much while doing this project, probably more than any other. Thanks for watching!
Creating a 2d/3d Fantasy Environment in Blender with Grease Pencil and toon shading.This 2d/3d stylized scene/Environment is an extension of my previous grea...
Environmental artist Tobias Koepp, who worked on Horizon Zero Dawn (as an intern at Guerrilla), detailed the production of a personal UE4-project Riverfall.
Creating a 2d/3d Fantasy Environment in Blender with Grease Pencil and toon shading.This 2d/3d stylized scene/Environment is an extension of my previous grea...
In the mysterious depths of the haunted forest, a mushroom house hidden among winding paths enchants you with its mystical atmosphere.Final result: https://w...
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