ancient Iberian settlement: ULLASTRET
New level 1 sites for the expansion. Each one has a unique, thematic reward set that players get for exploring it.
Description Drawn/painted in PS The Cartographers Guild just had its tenth anniversary and we decided to do a big map project to commemorate the event. Robbie [the admin] and I drew up a large world map and we set about handing out countries to all the Guild members who wanted to join in. We had 50+ people working on countries and Guildworld really started to shine. Of course, I had a country to map too. My country ended up being Nahadua and I chose a somewhat complex style to map it in. It took a few weeks to get to this point. You can see all the progress in the wip thread is over on the Guild site - www.cartographersguild.com/shoโฆ There's still a color version in the works and probably a few more maps related to Nahadua - a region or two and maybe some cities. There's also some entertaining back story there too. Oh, I forgot to say - this can be seen larger here - www.cartographersguild.com/shoโฆ Other bits...
That concept I did for the game Ghost Of Tsushima at Sucker Punch Productions, has been selected for the official E3 collection "Into the Pixel" You can check out the whole selection here: http://www.intothepixel.com/ I got to say though that this is team work of course, as I worked closely with the amazing environment team guys Emilio Gandin, Sir Anton Gonzalez, TJ Halter and DJ Dongjoon Lee. So I'll be at E3 this year :)
You can learn from me on my patreon! www.patreon.com/c/Lattea My other social Youtube : www.youtube.com/@Lattea_artcafe Tik-tok : https://www.tiktok.com/@lattea_celine Inst : https://www.instagram.com/nieris_art/ My dream come true x) At last 2-3 years i wanted to draw some classical fantasy enviroments ( fantasy shops, tavern..etc) difficult to explain why...maybe this dream born from my reading and gaming experience - almost in every fantasy book or game we can see such places. So this is my variant of Magic shop, i just wanted to introduse my vision of such place ^_^ and it was very cool train of cartoon style and interior!x)
Starting from a source photograph as inspiration I developed a concept for a dry but lively market city built in the safety of expansive desert caves.
Various environment concepts and explorations done for Homeworld 3. Art Director: Karl Gryc
Hear you will see our wide range of birdโs mammals and more that you will find in and around aquatic environments throughout the UK. They are all carefully and individually sculpted to represent the most life like ceramic art works available.
Discord ๐บ https://discord.gg/K28cmFAM5F for devs to lounge & make friends.Patreon ๐บ https://www.patreon.com/werewolven
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3D ํํธ ์ํด ์ ์ ํ์ฅ ๋ชจ๋ธ์ ๋ค์ด๋ก๋ํ์ญ์์ค. 3D ๋ชจ๋ธ์ max, fbx, obj ํ์์ผ๋ก ์ ๊ณต๋ฉ๋๋ค.
If you like videos like this, check out my latest Unreal Engine Environment walkthrough, where I create a lush forest in 20 minutes: https://youtu.be/YZ4gSKZ...
An enchanting fusion of Ancient Greek allure and timeless treasures. @gucci
Throughout this year I've gotten more into environment art and I had numerous occasions to work in Unreal, so I decided to put knowledge into practice and make my first real-time environment inside UE4. The scene is a tribute to the Monster Hunter series, drawing inspirations from in-game locations and the overall art-direction of the franchise, but with a more stylized artstyle closer to other games that I affectionate like Zelda BOTW. This whole project was a really fun experience, helped me to hone my modeling and sculpting skills in 3dsmax/Zbrush/SpeedTree, PBR texturing in Substance Designer and Painter, and it made me way more comfortable inside Unreal, from setting up RVTs and using landscape tools, using foliage actors, building complex shaders and getting to know Niagara
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