Dec 31, 2015 - fallout 4 printable food labels - Google Search
Fallout 2 with Restoration Project 2.3.2 by Killap. More info here http://www.nma-fallout.com/showthread.php?201223-Fallout-2-Restoration-Project-2-3-2-%28Un...
I had the pleasure of helping the Fallout London team by making two concept arts More info on the official Fallout London discord or on their youtube channel
Artwork done for Magic the Gathering - Universes Beyond: Fallout AD: Vic Ochoa
A suit of Midwestern Power Armor from Fallout Tactics I created to mod into Fallout 4. All meshes, textures, and implementation was done by me. The armor was implemented through a little quest with a Vertibird crash site where you would find blueprints to craft the armor. Vanilla PA mods can be added like Motion Assist Servos along with ballistic weave, linings, and a couple paints I made. In-game model is coming at 35,375 verts/69,494 tris. I really didn't want any jagged edges especially on the helmet. Two 4K maps--one for the helmet and the other for the rest of the suit. It was really fun making the crash site and trying to making it a believable setting. The BoS crates were also made by me. I'll be uploading a video of the quest soon.
Post apocalyptic RPG tabletop Battle maps ☢️ Fallout & others
Shop Graphics Illustrations and Cliparts For Commercial Use by Agnesagraphic located in Poland. Speedy replies! Has a history of replying to messages quickly. Rave reviews! Average review rating is 4.8 or higher
DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art.
This was inspired by Fallout 2's Vertibird design, which is a 2D sprite in the actual game. I interpreted the design in 3D with many of my own additions and changes. The idea was to mimic the original 2D sprite's general look, while redesigning parts of it to be more in line with the newer Vertibird designs, such as making the landing gear retractable. The model was originally made for use in an Arma 3 mod. The asset is not related to Interplay or Bethesda, aside from the source of inspiration being from Fallout 2. I also released this as a level design asset for Fallout 4. https://www.nexusmods.com/fallout4/mods/62307 The Fallout 4 version of this asset has some shortcomings that came about as a part of the porting process, such as less accurate vertex positions and non-PBR textures. The video was composited in Nuke.
Based off of unimplemented piece of concept from early Fallout 4 development stages.
FALLOUT WATER CHIP - 3D model by Sladegeorg
Map of The Mire Region of Appalachia, West Virginia for Fallout 76 Video Game. The map contains all the locations you can visit in F76, Public Workshops, Player Stash Boxes, Vendors, Merchants and Traders locations, Treasure Maps Dig locations and Fissure Sites. Swampy - wooded terrain, a place full of wild nature. The largest town is known for its pre-war tourist attractions Harpers Ferry. The Mire zone is for players in the level range 30 - 35, monster are level range 30 - 100.
Two days ago I personally opened my F:NV CE card deck for the first time ever. I also read the graphic novel All Roads, which was quite good. Anyway, this is basically a post commenting on most of the cards in the deck. I'll begin by saying that the backs of all the cards are…
Cześć! Dawno nic nie pokazywałem, ale początek 2014 roku zaowocował skończeniem modelu rozgrzebanego jakiś czas temu. Produkt Bronco składa się rewelacyjnie, dodałem do niego tylko trochę kabli przy silniku, lufę RB Model, parę plastikowych i żywicznych pierdółek i kalki TORO. Zdaję sobie sprawę,...
Fallout4's unforgettable reptiles again, playing around with their designs a bit! Always loved the 'antithesis' personality, tacking on goofy/domestic-style traits onto an otherwise giant walking meat grinder