A variety of lesson plans for the novel The Outsiders by S. E. Hinton. The Outsiders by S. E. Hinton — Complete Novel Study, Unit Plan Bundle.
Rickshaw Bundle IncludesOpen-Ended Reading Comprehension QuestionsVocabulary Companion BookletColoring Page and Create Your Own AlpanaEnd of Novel-Escape Room...
This huge bundle for The Hate U Give has everything you need to teach the novel. It includes an entire printable novel unit and complete digital novel unit. This comprehensive bundle for The Hate U Give includes a fun, interactive pre-reading carousel discussion, student workbook, character activities, sticky note analysis activities, escape room, movie vs. novel comparison, and novel quizzes. This unit is fun and easy to teach. There is no prep for you. All materials are ready to print and go or assign online. All answers keys are included. Save 35% by buying the mega bundle! This unit for The Hate U Give includes the following printable resources: 1. pre-reading carousel discussion activity 2. comprehensive student workbook 3. character tracker 4. character connections activity 5. character test 6. four multiple choice quizzes 7. seven different sticky note analysis activities 8. escape room challenge 9. movie vs. novel comparison activities This unit for The Hate U Give includes the following digital resources: 10. digital student workbook 11. digital character tracker 12. digital character connections activity 13. Google Forms character quiz 14. Google Forms novel quizzes 15. digital analysis activities 16. digital quotation activities Check out all of my resources for The Hate U Give. Printable Resources: The Hate U Give Carousel Discussion Pre Reading Activity The Hate U Give Novel Quizzes The Hate U Give Character Activities The Hate U Give Student Workbook The Hate U Give Free Sample Workbook (Chapters 1-2) The Hate U Give Sticky Note Analysis Activities The Hate U Give Movie Vs. Novel Activity The Hate U Give Escape Room The Hate U Give Full Novel Bundle The Hate U Give Mega Bundle Digital Resources: The Hate U Give Digital Workbook The Hate U Give Digital Character Activities The Hate U Give Digital Quizzes The Hate U Give Digital Novel Unit Bundle The Hate U Give Mega Bundle The Hate U Give Digital Analysis Activities The Hate U Give Digital Character Quotation Activities Let's Connect! Write and Read Blog Write and Read on Instagram Write and Read on Pinterest Write and Read on Facebook Write and Read on TikTok Click here to follow my store for news about product updates and sales!
Save time and money with this awesome MERCI SUAREZ CHANGES GEARS BUNDLE! In this student-centered bundle you’ll find: ♦ a MERCI SUAREZ CHANGES GEARS NOVEL STUDY designed with only text-dependent questions for deep inquiry! ♦ a super fun, MERCI SUAREZ CHANGES GEARS ESCAPE ROOM, perfect as a culminating collaborative activity! The no-prep NOVEL STUDY approaches the Newbery Award-winning text, MERCI SUAREZ CHANGES GEARS by Meg Medina, strictly through a text-dependent reading lens. The questions in this novel study move fluidly among 4 levels to give students a robust, deep understanding of the text. This ESCAPE ROOM is designed to be used AFTER reading the novel, MERCI SUAREZ CHANGES GEARS by Meg Medina. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4 with the Quote Reflection) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). WHAT YOU GET WITH THE NOVEL STUDY: ♥ Background information on the book, Merci Suarez Changes Gears ♥ An Outline of the Text-Dependent Levels for Close Reading ♥ A 3-page Correlation between the CCSS Reading Anchor Standards and the Text-Dependent Levels for Close Reading ♥ Suggestions for how to use this resource ♥ A Reading Response Notebook Cover Page (Color & B/W) ♥ A Reading Response Student Checklist ♥ A 32-page Text-Dependent Reading Response Notebook (Text-Dependent Questions for carefully-selected chapters labeled with the corresponding Text-Dependent Levels for Close Reading) ♥ A Before-Reading Anticipatory Set to set a purpose for reading ♥ A choice of 3 After-Reading Essay Questions ♥ An Answer Key for the Reading Response Notebook & Essay Questions ♥ 2 Additional Student Response Activities (Characterization; Word Search + Answer Key) WHAT YOU GET WITH THE ESCAPE ROOM: → background information on the novel, Merci Suarez Changes Gears → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets How the ESCAPE ROOM Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues from the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. CLICK HERE FOR MORE NOVEL STUDIES. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Make your Holes novel study a memorable one! See my favorite activities that brought the story to life and gave my students an engaging and creative experience.
Help Auggie escape the locker jam! This Wonder Digital Escape Room is an innovative breakout game that allows teachers and students to engage in escape room fun, enjoy the 360° view, and have the VR option. Your students will feel like they are actually in Mr. Browne's classroom! You should definitely watch the preview video for this cutting-edge classroom experience! When my students begin, what will they experience? By clicking on “VIEW 360°” the digital escape room opens. There is a "socializing students" sound effect in the background to set the mood, as well as a video clip to view, so be sure their volume is on. By hovering over each icon in the escape room, you will see messages appear. Look for the “red start button.” This is where your students will read the scenario and receive their first hint as to where to go next. From there on, the excitement begins! Perfect for a classroom that has a few devices, BYOD, or 1:1 Great for review and reinforcing skills. Promote team building, cooperative learning, and deductive reasoning Teacher instructions for sharing digital escape room and explanation of how to use the Virtual Reality option and 360° views. There are no forced copies with this digital escape room. Just share the Google Sites link. Clues involved: Jigsaw puzzle, reading comprehension, Google Earth, deciphering a code, Mr. Browne's precepts, a point-of-view video clip, a hidden message, history of The Scream painting, and order of events clip. Designed for small groups / cooperative learning / collaborative learning. Wonder Digital Escape Room reflection handout Notes handout for locks "Wonder, I Escaped the Jammed Locker," certificate. Complete answer key for everything. What are your key questions for experiencing classroom digital escape rooms this school year? Are you planning on using one with your students? Do you have the technology to explore digital escape puzzle options? Here we have the key questions and answers for having a successful experience using a digital escape room. Digital Escape Room Teacher Tip: Q: What if my district blocks Google Sites, is there a workaround to share the digital escape game with my students? A: I really love the website, https://pdfcrowd.com/. You can export any website as a PDF file and keep most all of the formatting intact. This is a tricky concept and many people don’t know this even exists. By doing this, you can hopefully “bypass” the Google Sites issue. It works for many teachers who have tried it. You would paste the URL of the Google Site into the “convert” bar. Then take the converted pdf from your downloaded files – finally, share it with your students. I do not provide any tech support for this tip, but it is worth a try! Teachers: PLEASE CHECK YOUR DISTRICT'S FILTER. You will need access to Google Sites, JigsawPlanet.com, ScreenCastOMatic video server, Google Forms, Google Slides, and Google Earth. I cannot fix any issues for you. Before purchasing, please check to ensure you will be able to use these sites. ALL firewall issues that occur are on your end in your school/district restrictions. It is your responsibility to ensure the links will work prior to your purchase. -Feedback left for tech issues are solely on the buyer's merit and do not reflect the function of the classroom escape room. This breakout game was tested extensively on a PC laptop, PC desktop, Chromebook, Mac, smart phone, iPad, and LINUX. Let's Connect Study All Knight Blog Study All Knight Facebook Study All Knight on Instagram Created by Danielle Knight, © Study All Knight 2018
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly-engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used AFTER reading the classic novel, The Lion, the Witch, and the Wardrobe, by C.S. Lewis. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Resource Contains: → background information on the novel, The Lion, the Witch, and the Wardrobe → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ Check out a WORD SEARCH for this novel here. Check out more Escape Rooms here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Finish off your novel study or book club of "Hatchet" by Gary Paulsen with a fun and engaging DIGITAL Escape Room. Students will complete 3 tasks: Task #1-Understanding the Main Character Task #2-Novel Comprehension Task #3-Novel Vocabulary (Context Clues) Tasks use google forms for immediate student feedback and easy grading. After linking your copies of the tasks, upload the "Hatchet" DIGITAL Escape Room Student Slides into Google Classroom, Google Drive, or any learning platform. Student Slides are ANIMATED for student engagement! Use "Hatchet" DIGITAL Escape Room as a review or a fun end-of-novel assessment option!
Save time and money with this awesome HELLO, UNIVERSE BUNDLE! In this student-centered bundle you’ll find: ♦ a Hello, Universe NOVEL STUDY designed with only text-dependent questions for deep inquiry! ♦ a super fun Hello, Universe ESCAPE ROOM, perfect as a culminating collaborative activity! The no-prep NOVEL STUDY approaches the award-winning text, Hello, Universe, strictly through a text-dependent reading lens. The questions in this novel study move fluidly among 4 levels to give students a robust, deep understanding of the text. The ESCAPE ROOM is designed to be used AFTER reading the award-winning novel, HELLO, UNIVERSE, by Erin Entrada Kelly. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), figurative language (Task #4), and theme (Task #5 with the Quote Reflection) through the use of 5 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). Students should have an understanding of figurative language (simile, metaphor, hyperbole, and personification) for Task 4. WHAT YOU GET WITH THE NOVEL STUDY: ♥ Background information on the book, Hello, Universe ♥ An Outline of the Text-Dependent Levels for Close Reading ♥ A 3-page Correlation between the CCSS Reading Anchor Standards and the Text-Dependent Levels for Close Reading ♥ Suggestions for how to use this resource ♥ A Reading Response Notebook Cover Page ♥ A Reading Response Student Checklist ♥ A 31-page Text-Dependent Reading Response Notebook (Text-Dependent Questions for carefully-selected chapters labeled with the corresponding Text-Dependent Levels for Close Reading) ♥ A Before-Reading Anticipatory Set to set a purpose for reading ♥ A choice of 3 After-Reading Essay Questions ♥ An Answer Key for the Reading Response Notebook & Essay Questions ♥ 3 Additional Student Response Activities (Characterization; Lola’s Stories; and Cause and Effect) WHAT YOU GET WITH THE ESCAPE ROOM: → background information on the novel, HELLO, UNIVERSE → a 3-page, step-by-step How-It Works Teacher Guide → a 4-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 5 Station Signs → 5 Clue Card Envelopes → 5 pages of Clue Cards → Task Card Directions → a 3-page Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets How the ESCAPE ROOM Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Students identify the figurative language technique being used to reveal a code. → Station 5: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. Click here for more Escape Rooms. Click here for more Novel Studies. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Save time and money with this awesome MERCI SUAREZ CHANGES GEARS BUNDLE! In this student-centered bundle you’ll find: ♦ a DIGITAL and PRINT Merci Suarez Changes Gears NOVEL STUDY designed with only text-dependent questions for deep inquiry! ♦ a super fun Merci Suarez Changes Gears ESCAPE ROOM, perfect as a culminating collaborative activity! The DIGITAL & PRINT no-prep NOVEL STUDY approaches the Newbery Award-winning text Merci Suarez Changes Gears by Meg Medina strictly through a text-dependent reading lens. The questions in this novel study move fluidly among 4 levels to give students a robust, deep understanding of the text. This ESCAPE ROOM is designed to be used after reading the Newbery Award-winning novel,Merci Suarez Changes Gears, by Meg Medina. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4 with the Quote Reflection) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). WHAT YOU GET WITH THE NOVEL STUDY: ♥ Instructions for downloading and accessing the DIGITAL resources ♥ Background information on the book, Merci Suarez Changes Gears ♥ An Outline of the Text-Dependent Levels for Close Reading ♥ A 3-page Correlation between the CCSS Reading Anchor Standards and the Text-Dependent Levels for Close Reading ♥ Suggestions for how to use this resource ♥ A DIGITAL & PRINT Reading Response Notebook Cover Page ♥ A DIGITAL & PRINT Reading Response Student Checklist ♥ A DIGITAL & PRINT 32-page Text-Dependent Reading Response Notebook (Text-Dependent Questions for carefully-selected chapters labeled with the corresponding Text-Dependent Levels for Close Reading) ♥ A DIGITAL & PRINT Before-Reading Anticipatory Set to set a purpose for reading ♥ A choice of 3 DIGITAL & PRINT After-Reading Essay Questions ♥ An Answer Key for the Reading Response Notebook & Essay Questions ♥ 2 Additional Student Response Activities (Characterization; Word Search + Answer Key) The Novel Study Could Be Used: ♥ as digital or print high-level text-dependent questions during Close Reading lessons ♥ as digital or print comprehension checkpoints during Guided Reading, Reading Workshop, or Independent Reading ♥ as part of a Digital or Print Interactive Notebook or Digital or Print Reading Response Journal ♥ for digital or print homework assignments during a novel study or independent reading The DIGITAL resource requires Google Slides. Purchasing this product will give you a MICROSOFT WORD DOCUMENT to download. This MICROSOFT WORD DOCUMENT includes a LINK TO A GOOGLE DRIVE FOLDER containing all the graphic organizers and supplemental materials. You and your students must have a Google account in order to use the DIGITAL product. This Comprehensive ESCAPE ROOM Product Contains: → background information on the novel, Merci Suarez Changes Gears → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets How the Escape Room Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues from the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. Click here for more Escape Rooms. Click here for more Novel Studies. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Holes Escape Room is an excellent addition to this novel study. Everything is ready to photocopy and use. This resource includes four stages. Stage 1: Students will fill in the answers to clues by selecting the correct syllables from a list provided. Each syllable can only be used once. When the correct words are filled in, the first letters reading down will reveal a mystery answer related to Holes. Stage 2: Students will complete a 4 x 4 magic square. The numbers students insert into the squares are included in the novel Holes. A clue for each answer and the chapter is provided. When all the numbers have been properly inserted into the grid, it will form a magic square in which all the rows, columns, and diagonals will have the same sum. Stage 3: Students will advance through a maze to escape from Camp Green Lake. They can follow each path until they hit a wall or a dirt pile. Along the path of the correct escape route, they pick up letters. When they have escaped, the students will unscramble the letters they gathered to find a word related to Holes. Stage 4: When students complete Stage 3, they will receive puzzle sheets to cut up. The students will only keep some of the puzzle pieces as shown on the puzzle instruction sheet. When they properly assemble these keeper puzzle pieces, it will show a quote from Holes. For this escape room, students will need to have access to the novel Holes. *SIGN UP AS A FOLLOWER OF “OFF THE PAGE” AND GET NOTIFICATIONS OF ANY SALES FROM OUR STORE AS WELL AS ALERTS OF NEW PRODUCTS. Check out all the products from our store Off the Page. MATH Adding and Subtracting Decimals Adding and Subtracting Fractions Angles and Triangles Comparing and Ordering Fractions Converting Fractions, Decimals, and Percent Daily Math Drills Digital Math Drills: Set 1 Digital Math Drills: Set 2 Digital Math Drills: Set 3 Digital Math Drills Bundle Divisibility Rules Factors and Multiples Geometry Jeopardy Honeycomb Hunt Math Digital Problem of the Day Sampler Math Digital Problem of the Day Metric Sampler Math Digital Problem of the Day: Set 1 Math Digital Problem of the Day: Set 1 (Metric) Math Digital Problem of the Day: Set 2 Math Digital Problem of the Day: Set 2 (Metric) Math Digital Problem of the Day: Set 3 Math Digital Problem of the Day: Set 3 (Metric) Math Digital Problem of the Day: Set 4 Math Digital Problem of the Day Set 4 (Metric) Math Digital Problem of the Day Bundle Math Digital Problem of the Day Metric Bundle Math Jeopardy Bundle Math Problems? No Problem! (Grade 5-6) Math Problems? No Problem! (Set 1) Math Problems? No Problem! (Set 2) Math Problems? No Problem! (Set 3) Math Problems? No Problem! (Grade 5-8 Bundle) Math Puzzles for Early Finishers: Set 1 Math Puzzles for Early Finishers: Set 2 Math Puzzles for Early Finishers: Set 3 Math Puzzles for Early Finishers: Set 4 Math Puzzles for Early Finishers: Set 5 Math Puzzles for Early Finishers: Set 6 Math Puzzles Bundle Mean, Median, Mode, and Range Measurement Jeopardy Mental Math Games: Grade 3 and 4 (Set 1) Mental Math Games: Grade 3 and 4 (Set 2) Mental Math Games: Grade 3 and 4 (Set 3) Mental Math Games: Grade 3 and 4 (Set 4) Mental Math Games: Grade 3 and 4 Bundle Mental Math Games: Set 1 Mental Math Games: Set 2 Mental Math Games: Set 3 Mental Math Games: Set 4 Mental Math Games: Set 5 Mental Math Games: Set 6 Mental Math Games: Set 7 Mental Math Games Bundle Multiplying and Dividing Decimals Multiplying and Dividing Fractions Neighbor Equations Numbers Jeopardy Operations with Decimals Bundle Operations With Fractions Bundle Operations With Integers Order of Operations Perimeter, Area, and Volume Place Value Place Value - Alberta Grade 5 Math SCIENCE Animal Adaptations Animal Jeopardy Ecosystems Jeopardy Ecosystems Puzzles Electricity Electricity Jeopardy Flight Flight Jeopardy Forms of Energy Puzzles Human Body Puzzles Interactions Within Ecosystems Science Bundle Science Experiment: Designing a Fair Test Science Jeopardy Science Jeopardy Bundle Science Puzzles Bundle Simple Machines Simple Machines Jeopardy Solar Systems Puzzles Structures and Forces Structures and Forces Jeopardy Weather Weather Jeopardy Weather Puzzles PHYSICAL EDUCATION Distance Learning PE Activities Elementary Gym Games 1 Elementary Gym Games 2 Fitness Bingo Ladder Tournaments Phys. Ed. Bundle Social Distancing PE Games Who Stole the Gym Equipment? HEALTH Body Systems Jeopardy Bullying Drugs Health Bundle Nutrition Nutrition Jeopardy NOVELS Among the Hidden Among the Hidden: Escape Room Among the Hidden Jeopardy Bud, Not Buddy Bud, Not Buddy Jeopardy Escape from Mr. Lemoncello’s Library Escape from Mr. Lemoncello’s Library: Escape Room Escape from Mr. Lemoncello’s Library Jeopardy Frindle Frindle Jeopardy Hatchet Hatchet Jeopardy Holes Holes: Escape Room Holes Jeopardy Holes Mock Trials I Am David I Am David Jeopardy My Side of the Mountain My Side of the Mountain Jeopardy Restart Restart Jeopardy Shiloh Jeopardy Stella by Starlight Stella by Starlight Jeopardy The Breadwinner The Breadwinner Jeopardy The Lion, the Witch and the Wardrobe The Lion, the Witch and the Wardrobe: Escape Room The Lion, the Witch and the Wardrobe Jeopardy The One and Only Ivan The One and Only Ivan: Escape Room The One and Only Ivan Jeopardy Underground to Canada Underground to Canada Jeopardy ELA Creative Writing Prompts Daily Editing Sampler Daily Editing: Set 1 Daily Editing: Set 2 Daily Editing: Set 3 Daily Editing Bundle ELA Writing Bundle Expanding Spelling Skills: Grade 3 Expanding Spelling Skills: Grade 3 Sampler Expanding Spelling Skills: Grade 4 Expanding Spelling Skills: Grade 4 Sampler Expanding Spelling Skills: Grade 5 Expanding Spelling Skills: Grade 5 Sampler Expanding Spelling Skills: Grade 3-5 Fairy Tale Court Impromptu Interviews Mock Trial Scenarios 1 Mock Trial Scenarios 2 Point of View Punctuating Dialogue Reader’s Choice Book Reports Sentence Structure Spelling Enrichment Activities ELA GAMES Brain Breaks and Class Closers 1 Brain Breaks and Class Closers 2 ELA Jeopardy ELA Puzzles: Set 1 ELA Puzzles: Set 2 ELA Puzzles: Set 3 ELA Puzzles: Set 4 ELA Puzzles: Set 5 ELA Puzzles: Set 6 ELA Puzzles Bundle Figurative Language Jeopardy General Knowledge Jeopardy: Set 1 General Knowledge Jeopardy: Set 2 General Knowledge Jeopardy: Set 3 General Knowledge Jeopardy: Set 4 General Knowledge Jeopardy Bundle Idioms 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Woodlands Enrichment Activities Indigenous Cultures of Canada Enrichment Bundle Indigenous Cultures of Canada Jeopardy Indigenous Cultures of Canada: Northwest Coast Enrichment Activities Indigenous Cultures of Canada: Plains Enrichment Activities Indigenous Cultures of Canada: Plateau Enrichment Activities Indigenous Cultures of Canada: Subarctic Enrichment Activities Japan Jeopardy Map Puzzles People and Places Puzzles Social Studies Puzzles Bundle USA Jeopardy USA Puzzles World Countries Jeopardy Bundle World Countries Puzzles SPANISH Caza del panal Conversión de fracciones, decimales, y por ciento Juegos de matemáticas mentales 1 Juegos de matemáticas mentales 2 Juegos de matemáticas mentales 3 Juegos de matemáticas mentales 4 Juegos de matemáticas mentales 5 Juegos de matemáticas mentales 6 Juegos de matemáticas mentales 7 Juegos de matemáticas mentales bundle FINANCIAL LITERACY Financial Literacy Canada Financial Literacy Canada Jeopardy Financial Literacy for Middle School Financial Literacy for Middle School Jeopardy Financial Literacy USA Financial Literacy USA Jeopardy SUB PLANS Emergency Sub Plans for Middle School: Day 1 Emergency Sub Plans for Middle School: Day 2 Emergency Sub Plans for Middle School: Day 3 Emergency Sub Plans for Middle School: Day 4 Emergency Sub Plans for Middle School: Day 5 Emergency Sub Plans for Middle School: Bundle CLASSROOM DÉCOR Beach Name Plates Fall Name Plates
If you're looking for a fun and unique way to get your students excited about reading and book review, this novel study The Wonderful Wizard of Oz trivia code puzzle game is a great choice. This game is designed in an escape room style, combining trivia and code-breaking activities that add an extra level of suspense. It's a mix between literacy knowledge and excitement, and it will be a good game that will keep your students engaged while answering the questions. They will have so much fun they'll forget that they are learning. ==== NO PREP GAME ==== You'll only need to print the whole set and distribute them to all your students. No art & craft skill needed, nothing to cut or paste. Great for last-minute game or substitute teacher. ==== INSTANT DOWNLOAD ==== Once payment is confirmed, you will receive an email with your download link, usually in 5 minutes time. Please check your spam folder if you don’t see the email. ==== PRODUCT DETAILS ==== ♥ Instant download pdf file ♥ 30+ trivia questions ♥ 6 code puzzle challenge ♥ 5 decoders ♥ Key answer ♥ Game instruction ==== SOFTWARES ==== The file is in pdf format, so you'll need an ADOBE ACROBAT READER to open and print the file. You can get it for free https://get.adobe.com/reader/ === LICENSING & COPYRIGHT ==== By purchasing any item from Crafty with Calani, you agree that you are responsible for understanding how to use the file properly as well as having the proper software to use the files. One license is for one classroom, please purchase multiple licenses at a discounted price if you want to use this product in more than 1 classroom. You MAY use these designs in unlimited ways for PERSONAL classroom and crafting and creative projects including creating worksheets, bulletin boards, activities, readers, digital scrapbook layouts, craft items, etc. Buyers SHOULD NOT ♥ Claim ownership of the artworks & designs ♥ Distribute the purchased products to anyone else by email, flash drive, cd-rom or any other filesharing method and also in a printed format. The license will only cover the purchaser. ♥ Forward the link to download the file to anyone. ♥ Resell either overall or part of the products as is, and in a repackaged digital format ♥ Resell either overall or part of the products in printed format or on any print-on-demand site ♥ Use and transform either overall or part of the products on any form of mass-production commercial art (i.e wall art, desktop wallpaper, fabric design, and so on)
This novel study is for the Lindsay Currie novel, The Mystery of Locked Rooms. Within this packet you will receive 43 pages of student activities plus answer keys. It includes a variety of comprehensive and critical thinking skills. This product is perfect for individual or group work. It is availab...
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly-engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used AFTER reading the popular novel, A Boy Called Bat, by Elana A. Arnold. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Product Contains: → background information on the novel, A Boy Called Bat → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ CLICK HERE for a FREE Word Search for this book! Check out more Escape Rooms here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
This bundle includes 3 of my Amal Unbound products. **These products were created to supplement the book Amal Unbound by Aisha Saeed. Amal Unbound is one of the 2018 Global Read Aloud Books. Products included in this bundle: DIGITAL Amal Unbound Novel Study--Interactive Google Slides Amal Unbound ESCAPE ROOM Amal Unbound Characters Cards Bulletin Board
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly-engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used AFTER reading the best-selling novel, Out of My Mind, by Sharon M. Draper. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Resource Contains: → background information on the novel, Out of My Mind → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ CLICK HERE for a hands-on Figurative Language Activity! Check out a WORD SEARCH for this novel here. Check out more Escape Rooms here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
This instant-download wizard escape room allows you to enjoy the thrill of solving puzzles and clues from the comfort of your own home! Perfect for parties, events, birthdays, and more. Storyline: You have been accepted to the highly distinguished Wizard School. To register, you must pass a magic and sorcery screening test. You have many clues to solve and only one hour to do so. We wish you the best of luck in this endeavour. This Escape Room Kit Includes: - 10x escape room clues to solve the puzzle - 1x PDF with instructions and set-up manual - 1x PDF with hints and solutions - Certificate of Completion - Letter from the School of Wizardry This listing is a digital file. The Wizard School escape room is designed for 1-4 people, but if you have a larger group, you can divide them into teams (print two copies) and whoever solves it the fastest wins. The escape room will take about 30-45 minutes depending on your skills and age. Suitable for ages 10+ Additional items you will need: - A pair of scissors - Watch, stopwatch, or timer - A device connected to the internet (to scan the QR code) That's it! How To Purchase & Instructions: 1. Purchase and download the file(s) - The file will be available once your payment has been processed. Etsy will email you links or find the files on your Etsy Purchases page, and click on the 'Download Now' button. (Please Note: The Etsy mobile app does not have download links on the Purchases page.) 2. Open the file(s) in a pdf viewer such as Acrobat Reader or Google Chrome. 3. You can print these right on your printer or have them printed at your local print store. We recommend printing in colour for optimal results :) For other listings like this, check out our Wizard Birthday Party Bundle! (https://etsy.me/3v8rGbM) If you have any questions or issues with this product, please contact us. I am more than happy to assist in any issues you have, no matter how simple or complicated the problem. Enjoy and have fun! Attributions Harry Potter Crest Scroll by MyPoppet (Clue 1) - https://mypoppet.com.au/makes/harry-potter-party-invitation-template-hogwarts-acceptance-letter/ Old Textured Paper by PandoraIcons (Clue 4) - https://www.deviantart.com/pandoraicons/art/1733x2427-Untld-17-82297788 Key-Flying Sticker in Photos - https://www.redbubble.com/i/sticker/Flying-Key-by-Ciarax/53544616.EJUG5
There are five Of Mice and Men themed escape room (trivia) challenges included in this file. The puzzles and challenges are a fun way to assess reading comprehension, which cover a variety of different elements including: character analysis, vocabulary, themes and symbols, quote identification and a brief review of the author, John Steinbeck. How to use this with your students: (several, flexible options) • One activity a day, for five days • One activity a day, throughout the length of the novel study unit • As a complete, end-of-unit review activity (over several, continuous class periods) • As bonus work for students who finish their reading early • As a homework activity to assess reading comprehension Each activity can be completed individually or in conjunction with one another, depending on the time available in your planning. The challenges could be used as individual, pair or small group activities. A detailed and thorough teacher instruction page has been included, which provides differentiated instructions and ideas for each of the five challenges included. Note: Aside from the materials that you would already have in your classroom (pencils, pens, scissors and colored pencils or crayons), no additional supplies are needed! These escape room-style games were created as a print-and-go resource, so no extra prep has to be done on your part. THE SCENARIO: Help! The Boss misplaced his key to the bunkhouse and the ranch workers are locked in. However, before they can be freed from the bunkhouse with the hidden spare key, you will have to successfully complete a series of tasks and challenges. Challenge #1: The Life and Times of John Steinbeck In order to successfully complete this challenge, students will have to answer a series of multiple choice questions about the life and times of John Steinbeck, then work together to solve the lock code. Challenge #2: Themes and Symbols Word Maze and Word Search In order to successfully complete this challenge, students will have to sharpen their pencil (and eyes!) and pay attention to the letters within the maze. In this activity, they will collect letters that will spell out a word. This word will lead them to the end of the maze. In addition, they will have to search to find hidden themes and symbols, including a hidden, mystery word. Challenge #3: Encrypted Message Using the cryptogram codes provided, students will work together to decode various terms and definitions in three separate activities from various vocabulary words found throughout the novella. Then, they will attempt to unscramble all of the shaded letter boxes from the answers, which will provide them with a hidden word and message. Challenge #4: Find the Magic Number In order to successfully complete this challenge, students will have to match up the characters (from the alphabet column) to the traits and quotes column that best match the characters. If their answers are all correct, the numbers in each column and row will add up to the exact same number. Challenge #5: Lennie's Suitcase Race In order to successfully complete this challenge, students will have to correctly answer questions after reading the entire novella, Of Mice and Men. In this activity, they will ‘race’ to fill Lennie’s suitcase with a variety of items significant to the novella, based on their answers on task cards provided. What other teachers have said about this resource... ⭐⭐⭐⭐⭐ Moira said, This escape room for Of Mice and Men did not disappoint! My students were engaged and active for the whole class period. It is well organized and offers a variety of activities that uses a wide variety of intelligence. I highly recommend it! ⭐⭐⭐⭐⭐ Hannah said, My students really enjoyed this after we finished Of Mice and Men - and it proved able to perk them up a little after finishing the novel. ⭐⭐⭐⭐⭐ LitStudio said, My kids loved this escape room! It was an engaging way to review the book before their final project. Check out the FREE preview for a better look at this assignment! © The Classroom Sparrow
Product Description: This review activity for Flush by Carl Hiassen is a series of puzzles covering plot, character, quote identification, close reading, and an encrypted message. You can present this as a Breakout Box (groups work at their desks) or as an Escape Room (groups seek clues you’ve hidden in the classroom). It has been designed to take 45-60 minutes. What You Get: ----------------- 1. Five Tasks (plot, character, quotes, close reading, and encryption) with instructions and clues 2. Five Station Foldable Cards and three Task Station Envelopes 3. Oh No! Cards (for optional increased difficulty) 4. Student Answer Sheets and Teacher Answer Keys 5. Set Up Instructions 6. An Escape Room Poster for your door (2 styles) 7. Two Reflection activities Other Flush resources you might like: Flush Book Review Activity Flush Character Posters Key Words: Flush, Crack the Code, Hoot, environment, reading © 2018 Purple Palmetto. Use for a single user. Additional copies must be purchased if you plan to share with others. No part of this resource maybe posted on a blog (personal or commercial), webpage/site, server, or other location that is accessible by multiple people without express written permission from the copyright owner. Violations of this notice are subject to the penalties of the Digital Millennium Copyright Act (DMCA).
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly-engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used after reading the timeless chapter book, BEEZUS AND RAMONA by Beverly Cleary. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4 with the Quote Reflection) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Product Contains: → background information on the chapter book, BEEZUS AND RAMONA → a 3-page, step-by-step How-It Works Teacher Guide → a 2-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ Check out my other Novel Study products here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Save time and money with this awesome SMALL SPACES BUNDLE! In this student-centered bundle you’ll find: ♦ a SMALL SPACES NOVEL STUDY designed with only text-dependent questions for deep inquiry! ♦ a super fun, SMALL SPACES ESCAPE ROOM, perfect as a culminating collaborative activity! The no-prep NOVEL STUDY approaches the spooky text, SMALL SPACES, by Katherine Arden, strictly through a text-dependent reading lens. The questions in this novel study move fluidly among 4 levels to give students a robust, deep understanding of the text. This ESCAPE ROOM is designed to be used AFTER reading the novel, SMALL SPACES by Katherine Arden. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4 with the Quote Reflection) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). WHAT YOU GET WITH THE NOVEL STUDY: ♥ Background information on the book, Small Spaces ♥ An Outline of the Text-Dependent Levels for Close Reading ♥ A 3-page Correlation between the CCSS Reading Anchor Standards and the Text-Dependent Levels for Close Reading ♥ Suggestions for how to use this resource ♥ A Reading Response Notebook Cover Page (Color & B/W) ♥ A Reading Response Student Checklist ♥ A 31-page Text-Dependent Reading Response Notebook (Text-Dependent Questions for carefully-selected chapters labeled with the corresponding Text-Dependent Levels for Close Reading) ♥ A Before-Reading Anticipatory Set to set a purpose for reading ♥ A choice of 3 After-Reading Essay Questions ♥ An Answer Key for the Reading Response Notebook & Essay Questions ♥ 3 Additional Student Response Activities (Characterization; Maze + Answer Key; Word Search + Answer Key) WHAT YOU GET WITH THE ESCAPE ROOM: → background information on the novel SMALL SPACES by Katherine Arden → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets How the ESCAPE ROOM Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues from the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. Click here for a fun Small Spaces Word Search. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Learn why one-pagers are one of my go-to activities for breaking down complex topics and texts. Understand what they are, why you and your students will love them, and how to implement them in your ELA classroom. I even have the advice to help you tackle the biggest obstacle you’ll encounter with this activity.
If you're looking for a great way to add meaningful lessons, look to The Outsiders characterization posters! Your students will write, analyze, and collaborate!
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used AFTER reading the novel, Three Keys, by Kelly Yang. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Resource Contains: → background information on the novel, Three Keys → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ Check out a figurative language activity for the novel here. Check out more Escape Rooms here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Save time and money with this awesome BOB BUNDLE! In this student-centered bundle you’ll find: ♦ a BOB NOVEL STUDY designed with only text-dependent questions for deep inquiry! ♦ a super fun, BOB ESCAPE ROOM, perfect as a culminating collaborative activity! The no-prep NOVEL STUDY approaches the heartwarming text BOB by Wendy Mass & Rebecca Stead, strictly through a text-dependent reading lens. The questions in this novel study move fluidly among 4 levels to give students a robust, deep understanding of the text. This ESCAPE ROOM is designed to be used AFTER reading the novel BOB by Wendy Mass and Rebecca Stead. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4 with the Quote Reflection) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). WHAT YOU GET WITH THE NOVEL STUDY: ♥ Background information on the book BOB by Wendy Mass & Rebecca Stead ♥ An Outline of the Text-Dependent Levels for Close Reading ♥ A 4-page Correlation between the CCSS Reading Anchor Standards and the Text-Dependent Levels for Close Reading ♥ Suggestions for how to use this resource ♥ A Reading Response Notebook Cover Page ♥ A Reading Response Student Checklist ♥ A 25-page Text-Dependent Reading Response Notebook (Text-Dependent Questions for every chapter labeled with the corresponding Text-Dependent Levels for Close Reading) ♥ A Before-Reading Anticipatory Set to set a purpose for reading ♥ A choice of 3 After-Reading Essay Questions ♥ An Answer Key for the Reading Response Notebook & Essay Questions ♥ a bonus characterization graphic organizer WHAT YOU GET WITH THE ESCAPE ROOM: → background information on the novel, BOB by Wendy Mass and Rebecca Stead → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets How the ESCAPE ROOM Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues from the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. Click here for a fun WORD SEARCH for this novel. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
English Teacher Resources for the 21st Century Classroom
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly-engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used AFTER reading the heartwarming novel, Wink, by Rob Harrell. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), and theme (Task #4) through the use of 4 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Product Contains: → background information on the novel, Wink → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 4 Station Signs → 4 Clue Card Envelopes → 4 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ Click here for a figurative language activity for Wink! Click here for a fun Wink word search! Check out more Escape Rooms here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
Keeping students focused at the end of a novel study can be challenging. This Escape Room is a fun and exciting way to review concepts and ideas from The Allergic by Megan Wagner Lloyd & Michelle Mee Nutter. Assign these activities to your students to complete individually or challenge your class to play in teams to test their knowledge of the novel. This download includes: ⭐️ 4 Challenges 7 Character Matching Questions 8 True/False Questions 8 Multiple Choice Questions 7 Numbers in the Novel Questions ⭐️ Student Recording Sheet ⭐️ Answer Keys ⭐️ Teacher's Guide Please note this is a PDF file. If you have ANY problems or questions, please email me at [email protected] Don't forget to leave feedback to earn you points on TPT products. I appreciate the feedback! Also,click here to follow me and be notified when I post new products. ➡️ See otherNovel Escape Games,Jeopardy Games, andNovel Activities in my store.
I am obsessed with escape rooms! They are so much fun! I wish that I could do one every day. On my spring break trip to Atlanta I was able to do three in one day and it was super exhilarating! Before my state test I decided that I wanted to do a fun review game for my kids and decided to try my hand at an escape room. It took a lot of trial and error, but it was a MASSIVE success. I decided to share my escape room plans with you as best as I can in case you want to try something similar in your classroom. Step 1: The days leading up to the escape room I rolled a suitcase around with me (You will see why) Step 2: I broke the students into four groups Step 3: I created a newspaper article that informed students that I was taking over the world and handed one out to each group. Newspaper Generator Step four: I hid a card in my miniature file cabinet that said, "Don't just stand there in limbo, take a look in the classroom window." Step five: The first set of clues to decipher that opened the Word Lock was hidden behind a book in the window. Figurative Language Word Lock Clues Step six: Inside of Lock #1was the POV clues POV Directional Lock Step seven: Inside of Lock #2 was a set of UV flashlights and 4 pieces of seemingly blank paper. Once the UV lights were turned on students will find a number on each of their pieces of paper. This opened the lockbox. Step eight: Inside the lock box was four ziplock bags with puzzle pieces and a short story for each of the groups. The students need to read the short story and then put together their puzzle. One of the puzzles will have the correct symbol answer written in UV pen, the other three will be distractors with penalties. Symbolism Door Lock Clues Step nine: Each group will get a reading passage with multiple choice questions. Once they finish the passages, if they answered the questions correctly they will get their groups number to contribute to the final lock box. Reading Passages Lock Box Step ten: Students open the suitcase and thwart my takeover! Some pictures of my students completing the tasks Supplies I used (Click on the pictures) (3 boxes)
Use Escape Rooms in ELA to promote collaboration and critical thinking. Here's how to develop and set up a successful escape room for your students.
Do you need a fun way to review the novel The Hate U Give? Your students will love this escape room challenge. This escape room for The Hate U Give requires students to review characters, events, and quotations in three different tasks, which are all used to crack a code to escape. This is a fun and engaging way to review. This escape room is also teacher friendly. There is no cutting or assembling required. All you need to do is print and go! Save 20% when you buy The Hate U Give printable novel unit! Check out all of my resources for The Hate U Give. Printable Resources: The Hate U Give Carousel Discussion Pre Reading Activity The Hate U Give Novel Quizzes The Hate U Give Character Activities The Hate U Give Student Workbook The Hate U Give Free Sample Workbook (Chapters 1-2) The Hate U Give Sticky Note Analysis Activities The Hate U Give Movie Vs. Novel Activity The Hate U Give Escape Room The Hate U Give Full Novel Bundle The Hate U Give Mega Bundle Digital Resources: The Hate U Give Digital Workbook The Hate U Give Digital Character Activities The Hate U Give Digital Quizzes The Hate U Give Digital Novel Unit Bundle The Hate U Give Mega Bundle The Hate U Give Digital Analysis Activities The Hate U Give Digital Character Quotation Activities Let's Connect! Write and Read Blog Write and Read on Instagram Write and Read on Pinterest Write and Read on Facebook Write and Read on TikTok Click here to follow my store for news about product updates and sales!
Escape from Mr. Lemoncello’s Library is a complete novel study that’s ready to go with minimal preparation required by the teacher. It contains several interactive activities that engage students in critical thinking. This book is a great fit for middle school language arts, and it aligns with many of the common core state standards. The activities included engage the students in many learning outcomes: reading comprehension, decoding new words, predicting, critical thinking, analyzing, understanding character, justifying, writing a thesis statement, writing for clarity and conciseness, learning vocabulary, making a game, editing, revising, and integrating technology. This resource includes: Teacher Notes Riddle Scavenger Hunt Creating a Killer Thesis Statement Library Survivor Draft Criss Cross Codebreaker Extreme Team Challenge Word Search Chapter Questions Quizzes Escape Room Book Reports Skimming and Scanning for Quotes Making a Game Jeopardy Answer Keys *SIGN UP AS A FOLLOWER OF “OFF THE PAGE” AND GET NOTIFICATIONS OF ANY SALES FROM OUR STORE AS WELL AS ALERTS OF NEW PRODUCTS. Check out all the products from our store Off the Page. 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(Grade 5-8 Bundle) Math Puzzles for Early Finishers: Set 1 Math Puzzles for Early Finishers: Set 2 Math Puzzles for Early Finishers: Set 3 Math Puzzles for Early Finishers: Set 4 Math Puzzles for Early Finishers: Set 5 Math Puzzles for Early Finishers: Set 6 Math Puzzles Bundle Mean, Median, Mode, and Range Measurement Jeopardy Mental Math Games: Grade 3 and 4 (Set 1) Mental Math Games: Grade 3 and 4 (Set 2) Mental Math Games: Grade 3 and 4 (Set 3) Mental Math Games: Grade 3 and 4 (Set 4) Mental Math Games: Grade 3 and 4 Bundle Mental Math Games: Set 1 Mental Math Games: Set 2 Mental Math Games: Set 3 Mental Math Games: Set 4 Mental Math Games: Set 5 Mental Math Games: Set 6 Mental Math Games: Set 7 Mental Math Games Bundle Multiplying and Dividing Decimals Multiplying and Dividing Fractions Neighbor Equations Numbers Jeopardy Operations with Decimals Bundle Operations With Fractions Bundle Operations With Integers Order of Operations Perimeter, Area, and Volume Place Value Place Value - Alberta Grade 5 Math SCIENCE Animal Adaptations Animal Jeopardy Ecosystems Jeopardy Ecosystems Puzzles Electricity Electricity Jeopardy Flight Flight Jeopardy Forms of Energy Puzzles Human Body Puzzles Interactions Within Ecosystems Science Bundle Science Experiment: Designing a Fair Test Science Jeopardy Science Jeopardy Bundle Science Puzzles Bundle Simple Machines Simple Machines Jeopardy Solar Systems Puzzles Structures and Forces Structures and Forces Jeopardy Weather Weather Jeopardy Weather Puzzles PHYSICAL EDUCATION Distance Learning PE Activities Elementary Gym Games 1 Elementary Gym Games 2 Fitness Bingo Ladder Tournaments Phys. Ed. Bundle Social Distancing PE Games Who Stole the Gym Equipment? HEALTH Body Systems Jeopardy Bullying Drugs Health Bundle Nutrition Nutrition Jeopardy NOVELS Among the Hidden Among the Hidden: Escape Room Among the Hidden Jeopardy Bud, Not Buddy Bud, Not Buddy Jeopardy Escape from Mr. Lemoncello’s Library Escape from Mr. Lemoncello’s Library: Escape Room Escape from Mr. Lemoncello’s Library Jeopardy Frindle Frindle Jeopardy Hatchet Hatchet Jeopardy Holes Holes: Escape Room Holes Jeopardy Holes Mock Trials I Am David I Am David Jeopardy My Side of the Mountain My Side of the Mountain Jeopardy Restart Restart Jeopardy Shiloh Jeopardy Stella by Starlight Stella by Starlight Jeopardy The Breadwinner The Breadwinner Jeopardy The Lion, the Witch and the Wardrobe The Lion, the Witch and the Wardrobe: Escape Room The Lion, the Witch and the Wardrobe Jeopardy The One and Only Ivan The One and Only Ivan: Escape Room The One and Only Ivan Jeopardy Underground to Canada Underground to Canada Jeopardy ELA Creative Writing Prompts Daily Editing Sampler Daily Editing: Set 1 Daily Editing: Set 2 Daily Editing: Set 3 Daily Editing Bundle ELA Writing Bundle Expanding Spelling Skills: Grade 3 Expanding Spelling Skills: Grade 3 Sampler Expanding Spelling Skills: Grade 4 Expanding Spelling Skills: Grade 4 Sampler Expanding Spelling Skills: Grade 5 Expanding Spelling Skills: Grade 5 Sampler Expanding Spelling Skills: Grade 3-5 Fairy Tale Court Impromptu Interviews Mock Trial Scenarios 1 Mock Trial Scenarios 2 Point of View Punctuating Dialogue Reader’s Choice Book Reports Sentence Structure Spelling Enrichment Activities ELA GAMES Brain Breaks and Class Closers 1 Brain Breaks and Class Closers 2 ELA Jeopardy ELA Puzzles: Set 1 ELA Puzzles: Set 2 ELA Puzzles: Set 3 ELA Puzzles: Set 4 ELA Puzzles: Set 5 ELA Puzzles: Set 6 ELA Puzzles Bundle Figurative Language Jeopardy General Knowledge Jeopardy: Set 1 General Knowledge Jeopardy: Set 2 General Knowledge Jeopardy: Set 3 General Knowledge Jeopardy: Set 4 General Knowledge Jeopardy Bundle Idioms Jeopardy Template Making a Game Morning Messages for Early Elementary: Set 1 Morning Messages for Early Elementary: Set 2 Morning Messages for Early Elementary: Set 3 Morning Messages for Early Elementary: Set 4 Morning Messages for Early Elementary Bundle Puzzles for Early Finishers: Set 1 Puzzles for Early Finishers: Set 2 Puzzles for Early Finishers: Set 3 Puzzles for Early Finishers: Set 4 Puzzles for Early Finishers: Bundle Puzzles Mega Bundle Revealing Evidence Freebie Revealing Evidence: Set 1 Revealing Evidence: Set 2 Revealing Evidence: Set 3 Revealing Evidence Bundle School Puzzles Tic Tac Toss Elementary Freebie Tic Tac Toss Elementary: Set 1 Tic Tac Toss Elementary: Set 2 Tic Tac Toss Elementary: Set 3 Tic Tac Toss Elementary Bundle Tic Tac Toss Freebie Tic Tac Toss: Set 1 Tic Tac Toss: Set 2 Tic Tac Toss Bundle HOLIDAY/SEASONAL An Unforgettable Christmas Back to School Letter Guess Christmas Activity Pack Christmas Comedy Drama Bundle Christmas Games Bundle Christmas Jeopardy Christmas Letter Guess Christmas Puzzles Digital Letter Guess Bundle Earth Day Letter Guess Fall Activity Pack Four Seasons Activity Pack Halloween Activity Pack Halloween Letter Guess Halloween Puzzles Revealing Evidence: Christmas Edition Spring Activity Pack St. Patrick’s Day Letter Guess Summer Activity Pack The Christmas Rush The Truth of the Matter The Twelve Days of Christmas Tic Tac Toss: Christmas Edition Valentine’s Day Letter Guess Winter Activity Pack MUSIC Beginner Guitar Beginner Ukulele Color by Code: Music Note Names Deadline Elementary Music Activities and Games Elementary Music Bundle Little Grass Shack Music Escape Room 1 Music Escape Room 2 Music Games Bundle Music Jeopardy Music Messages Rain Serenity Simple Symphony ART Art Jeopardy SOCIAL STUDIES Australia Jeopardy Canada Jeopardy Continents Jeopardy England Jeopardy Geography Jeopardy Geography Puzzles Indigenous Cultures of Canada: Arctic Enrichment Activities Indigenous Cultures of Canada: Eastern Woodlands Enrichment Activities Indigenous Cultures of Canada Enrichment Bundle Indigenous Cultures of Canada Jeopardy Indigenous Cultures of Canada: Northwest Coast Enrichment Activities Indigenous Cultures of Canada: Plains Enrichment Activities Indigenous Cultures of Canada: Plateau Enrichment Activities Indigenous Cultures of Canada: Subarctic Enrichment Activities Japan Jeopardy Map Puzzles People and Places Puzzles Social Studies Puzzles Bundle USA Jeopardy USA Puzzles World Countries Jeopardy Bundle World Countries Puzzles SPANISH Caza del panal Conversión de fracciones, decimales, y por ciento Juegos de matemáticas mentales 1 Juegos de matemáticas mentales 2 Juegos de matemáticas mentales 3 Juegos de matemáticas mentales 4 Juegos de matemáticas mentales 5 Juegos de matemáticas mentales 6 Juegos de matemáticas mentales 7 Juegos de matemáticas mentales bundle FINANCIAL LITERACY Financial Literacy Canada Financial Literacy Canada Jeopardy Financial Literacy for Middle School Financial Literacy for Middle School Jeopardy Financial Literacy USA Financial Literacy USA Jeopardy SUB PLANS Emergency Sub Plans for Middle School: Day 1 Emergency Sub Plans for Middle School: Day 2 Emergency Sub Plans for Middle School: Day 3 Emergency Sub Plans for Middle School: Day 4 Emergency Sub Plans for Middle School: Day 5 Emergency Sub Plans for Middle School: Bundle CLASSROOM DÉCOR Beach Name Plates Fall Name Plates
Give your students a literary experience they won't forget! Escape Rooms have become all the rage…and for good reason! They are highly-engaging activities that allow students to deepen their understanding of content. It’s a win-win situation for all! This ESCAPE ROOM is designed to be used AFTER reading the best-selling novel, The Remarkable Journey of Coyote Sunrise, Dan Gemeinhart. It assesses students’ knowledge of major story events (Task #1), characters (Task #2), vocabulary (Task #3), figurative language (Task #4), and theme (Task #5 with the Quote Reflection) through the use of 5 coded stations. This product also allows students to reflect on themselves as learners (Escape Room Reflection). Students should have an understanding of figurative language (simile, metaphor, and personification) for Task 4. This Escape Room can be used after a whole class read (or read aloud), novel study, or even independent reading. The beauty of an Escape Room is that students work collaboratively to solve puzzles; however, it could be completed by individual students as well. How It Works: → Station 1: Students sort through Plot Cards to determine which events actually occurred in the text and put them in plot order. Doing so will reveal a hidden code. → Station 2: Students match characters to distinct character descriptions to reveal a hidden code. → Station 3: Students match vocabulary words extracted from the text to their respective definitions in order to reveal a hidden code. → Station 4: Students identify the figurative language technique being used to reveal a code. → Station 5: Retrieving clues in the previous stations, students work to decipher a secret message related to the text. If this is your first time implementing an Escape Room, rest assured that my goal is to make this as painless as possible! As such, I have included VERY detailed teacher guides to walk you through every step of the process. This Comprehensive ESCAPE ROOM Product Contains: → background information on the novel, The Remarkable Journey of Coyote Sunrise → a 3-page, step-by-step How-It Works Teacher Guide → a 3-page Station Details: Teacher Guide → a Frequently Asked Questions tip sheet → Station Set-Up Instructions → an Escape Room Print Checklist → an Escape Room Student/Group Completion Checklist → a Certificate of Achievement for students → 5 Station Signs → 5 Clue Card Envelopes → 5 pages of Clue Cards → Task Card Directions → a Student Answer Book → an Answer Key → 2 Different Student Reflection Sheets I hope your kids enjoy working with it as much as I loved creating it! ♥ Click here for more resources for Coyote Sunrise! CLICK HERE for a Word Search for The Remarkable Journey of Coyote Sunrise! Check out more Escape Rooms here. Rating after downloading is greatly appreciated. Yours in Literacy, Sheila ☺
This is a complete novel study for Escape from Mr. Lemoncello's Library by Chris Grabenstein. You will find everything you need to completely teach and review the plot, characters, setting, themes, etc. with your class. Included in the Novel Study: *Introduction to the Book *Suggested Pacing Calendar *Author Information with links to videos about the book and author *Puzzles and Solutions section with suggested rebus, pictogram and anagram puzzles with solutions *Alliteration Summary and Examples to help introduce the idea. Also included is an Alliteration Prezi and graphic organizers for kids to record examples in the story *2 sets of Vocabulary Words in a test format with answers *Character List *Discussion Questions and Answers broken down by chapter *4 Wrap Up Activities with rubrics *2 Essay Tasks with rubrics
This resource includes FIVE FULL WEEKS of content for The Great Gatsby by F. Scott Fitzgerald! Additionally, in this UNIT PLAN BUNDLE, you will receive a teacher guide that encompasses an example Unit Schedule/Pacing Guide!
Use Escape Rooms in ELA to promote collaboration and critical thinking. Here's how to develop and set up a successful escape room for your students.
Some of my favorite days in the classroom happen when I facilitate a breakout room activity. Breakout room days are always fast-paced, invigorating, and a
A great blog of secondary English teachers helping you find great ideas to enhance your classroom!