This is the result of a research of mixing traditional Akira Kurosawa samurai design with Neil Blomkamp's futuristic art direction.
Art direction and photography by Eric Bellefeuille, Metalliferous Streams writing Ann Lemay, Music Title 6 Harpsichord Sonatas, Op. 1 - 4. Sonata in D major: Adagio Music Composer Baldassare Galuppi, Performer Peter Bradley-Fulgoni, Song available on http…
METALIFEROUS STREAMS My passion for patterned art has evolved to focus on fluid-based photography over the course of the last ten years. From working with computer generated fractals, to researching various procedural pattern systems, to playing with acrylic paints in a water tank, I finally found my way to ferrofluid and ink experiments. This photoshoot was done with a Nikon D7100, and a Nikon micro lens.
Marvel Universe vs Capcom
Metalliferous Streams by Eric Bellefeuille
Project - The Royal Cambridge
Some GUI concept and prototypes I made and have Art Directed on the cyberpunk Deus Ex game.
Cyberpunk 2077 - Fan Art Part 2
Mass Effect Andromeda - User Interface
Inspired by the aclaimed Cyberpunk 2077 videogame
Metal Gear Solid Fan Art
Here is a quick compilation on work i have done on Deus Ex Human Revolution. That includes motion graphics, art direction, user interface design.
Metal Gear Solid - Vehicle - Fan Art 01
Something Different - Day 363 Techwear fashion jackets #techwear futuristic #fashion #mangas #anime #aicccreators #aicc #midjourneyai #midjourneyartwork #scifi #aiart #artificialintelligence #creative #aiartcommunity #instagram #characterdesign #character
Goblins and trolls
eric bellaire
Ink, washing dishes soap, balsamic vinegar and acrylic in motion. 8 more shots has been added.
FUI, UI Art, Scifi, Futuristic, R&D, Moodboards, Cinematic
I am glad to finally share the conclusion of a 4.5 years in the making of Mass Effect Andromeda at Bioware Montreal as a Lead UI Artist. The work produced in this project was a great deal of collaborations with pretty much all departments at both Bioware Montreal and Edmonton. Also special thanks to all my fellow GUI Artists and Programmers for all their hard work on the game and for their creativity during my Odyssey at Bioware. The user interface in the game were a mix of augmented reality surface table concepts, interactive 3d props design, plenty of menus and HUD systems for gameplay support.
Tiny Town and Goblins