UI/UX, Motion Graphics, Icon Design
If you want to see presentation with animations, it is possible here: https://www.behance.net/gallery/127222375/Cyberpunk-2077-UI-Art-and-UI-Art-Concepts?tracking_source=for_you_feed_user_published Finally this is the day I can publish my UI work for Cyberpunk 2077. That was lot of tears, joy and sweat. Even if I'm not working anymore on this project, it's still my precious baby. Hope you like it.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Part of the personal project about the story of a women on the way to revenge and power. Creating potions is big part of the narrative, that allows to get rid of political opponents and use people in her own benefit.
Some of the interfaces I've created during the course of CP2077 production, as part of CD Projekt RED UI team
UI/UX, Illustration, Game Design
UI Buttons
UI/UX, Game Design, Only Photoshop
Collection of UI Art for Hand of the Gods: Smite Tactics. For this project, I was responsible for art concept, execution, and often layout. Layout for Menus was outlined by Blair Khulman, with assistance from Coran Spicer and Ryan Eng.
User Interface created for the Kingdom Match project
The catchor UI art
FUI, UI Art, Scifi, Futuristic, R&D, Moodboards, Cinematic
This is a collection of screens and layouts from Battle Chasers Nightwar. I designed and illustrated much of the game's interface and iconography. Definitely a dream project, being a Battle Chasers fan since its launch in the 90s. with Andres Ortiz,
2017 非人学园 UI Art - Netease 网易
Follow me in instagram: https://www.instagram.com/fernandoforeroart/ Over 2 1/2 years I worked as a UI ARTIST for the video game company CD PROJEKT RED in Poland, for the renowned title THE WITCHER 3: WILD HUNT and as well for the title CYBERPUNK 2077. During this time I was in charge of designing graphic mockups for the UI, designing assets, backgrounds, symbols and icons for implementation in the game. The long design process of the interface for THE WITCHER 3 changed at least five different times, each of them with different graphic solutions, where some of them were completely designed by me and other in conjunction with the UI TEAM. The following images are mockups of the latest version that differ slightly from the current design of the game, wich changed, or were not used due to requirements of artistic direction, gameplay and optimization, and that today continue changing to supply the needs of players and followers of this magnificent game. WWW.FERNANDOFOREROART.COM
UI/UX,Game Design,Digital Art,Blender,Adobe Photoshop,Huion tablet
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
The design, layout and art of the front end UI for Diablo III. Most of the art and layout in this project shipped with the original Windows/Mac version of Diablo III.
Part of the personal project about the story of a women on the way to revenge and power. Creating potions is big part of the narrative, that allows to get rid of political opponents and use people in her own benefit.
Techno Prime - UI Art (concept) by Miron Vasilescu on ArtStation.