Environment practice inspired by Romain Grolleau Original artwork : https://www.artstation.com/artwork/1lX88
new photobash concept Maybe it is inspired by Dark Souls 3, i dont know i just draw that i like
Some environment I did for practice, hope you like it !
ArtStation - Environment Practice- White Bridge
Hope Time: Dawn Lighting practice in unreal 5. Study the lighting and environment in one of my favorite games: Last of us. Unreal 5 GI: lumen Refection: lumen This environment is created by using assets in Megascans and the unreal Marketplace.
This is a workshett to practise the use of vocabulary about the environment. First students have to match words with their definitions or synonyms, and next use…
Practice for Ukrainian NMT in English. Auto-graded practice and assessment of "NMT L51 practice test environment" for in-class and distance learning.
Description I made these to warm up for this: Except for the first one. I made that because i felt unusually good that day (best day of the previous¤t year, by a landslide). It also made me realize how terrible my environment colors are, lol, so i decided to make more. I focused mainly on better&faster color choice, every other aspect of painting was secondary. Pleased to say that now i know a lot more about landscape colors than before. Also the task of painting backgrounds seems a lot less intimidating than before. That's important too.
Speedpaintings.. Environment 1, underwater practice
Creating a 2d/3d Fantasy Environment in Blender with Grease Pencil and toon shading.This 2d/3d stylized scene/Environment is an extension of my previous grea...
榴莲班(学员作业展示)—场景基础 (场景写生练习) https://weibo.com/gliulian 绘画交流群:104972823
ArtStation - Color and shape practice
This was my first attempt at stylized scenes and lighting exercises, trying to explore a new mood and style to create a fantastical wonderland. This environment was created by using market assets: Stylized Village Fat Bag and DreamNatureTower. The soundtrack is from Takala Land, my favorite Hayao Miyazaki animated film. unreal 5 with lumen
One of the most Difficult Challenges Faced in VFP Conversions is Building and Implementing A Complete Testing Process
De_Dust2, or Dust II, is an iconic map from Counter-Strike which has gone through numerous iterations. It’s one of my favourite maps in any competitive shooter of all time and I have tons of fond memories playing it with my friends at LAN parties in my teens. My goal with this environment was to take the most recent version of Dust II from CS:GO and do my own twist on it by combining several of the iterations into something new. This scene leveraged the Megascans library's materials, 3d assets and decals. Bridge was used to export the assets to UE4 and Mixer to create custom materials. (Crate Mix created by James Lucas)
Some early visual development explorations done for Riot x Arcane. I had the pleasure to work on those with the Envar team. Was super fun to explore freely on that project! Go check out the amazing work the all crew did: https://www.artstation.com/artwork/xYYyJR Creative Director https://www.artstation.com/snatti Concept artists teammates :D https://www.artstation.com/icarius34 https://www.artstation.com/nikolai_lebedev https://www.artstation.com/lukaszlebodziski https://www.artstation.com/nicolaslebas https://www.artstation.com/bjork https://www.artstation.com/raphaelluebke https://www.artstation.com/sergey_vasnev https://www.artstation.com/lmx Euni cho
Blue Sky By Galantis Stretch Ceilings
Afghanistan: March 2013 - In Focus - The Atlantic
Environment designs from my daily sketches. Experimenting more of a graphic look.I have posted some gif and video showing some process on thumbnails.