Download Grade 03 Environment Model Paper No 06. contains all the Questions are coverd by lesson book. Download using the Link Below. It’s free to download.
This is a tree prop that really close to the camera of my scene. I tried to reduce the polycount and maintain fine detail. Instead of zbrush all detail, I try to get the wood grain effect through texture height information. I generated tileable texture from substance designer and apply them through substance painter, hand painted more color variation and details.
Based on a concept by Peet Cooper for Riot Games.
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
When the Oculus Rift hits store shelves next year, the virtual-reality headset will come with a free adventure game.
Creating a 2d/3d Fantasy Environment in Blender with Grease Pencil and toon shading.This 2d/3d stylized scene/Environment is an extension of my previous grea...
Hey Folks, So since Jayhawk went and posted, I guess I can now too.
Hi! This is my first attempt to lighting interior environments on Maya/Arnold. Environment model and shading by alexmateo: https://www.artstation.com/alexmateo https://gumroad.com/alexmateo
Hi everyone! I recently finished this little mini environment so I thought I would post it :)
Hey all! Here are some recent renders of Laurie Brekke from The Blackwell Pages by Kelley Armstrong and Melissa Marr, in The World of Lexica by Schell Games.
Here are the assets I worked on for Fortnite Season 6. It was a ton of fun to work on, and a big shoutout to the environment team! :) Rick Kohler - https://www.artstation.com/rick_kohler Anton Migulko - https://www.artstation.com/an1y Scott Homer - https://www.artstation.com/scotthomer Martin Holmberg - https://www.artstation.com/martinholmberg Nick Dariano - https://www.artstation.com/nicholas Art Direction: Pete Ellis and Maury Mountain Env. Art Lead: Rick Kohler
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR.
Highpoly artwork for God of War Ascension
In Art Spotlight, we invite Sketchfab artists to talk about one of their designs. Hello, everyone! My name is Jenya. I’m from Russia. For a 4 years I…
Wanted to do a bit of foliage since I've never had any experience with them before. Also, I just wanted to make something organic and fun. Original concept by arixxle.
I was responsible for the Art Direction and visual quality of just the Villain Art view in Fable Legends, my production work here involved rebuilding, and repainting all the ground Themes and Textures, along with the layouts, compositions and Lighting and Post Production, and designing and building world UI. The modeling and Level design was handled by other members of the Talented Fable Legends team.
The texture for this asset has been created in ZBrush, baked with MightyBake and textured with Photoshop. The geometry has been modeled and UVed in Maya. The flower texture is of a neutral color so that I can multiply any color I want in Unreal. More details on the "Foliage" master material here: https://www.artstation.com/artwork/b6Lag
Study of wooden wall planks created with Zbrush, Substance Painter, and some masks in Photoshop. Base mesh created on the grid in Maya, exported meshes to Zbrush to be sculpted, exported masks out of Zbrush to be used for texturing in Substance Painter and Photoshop.
2D / 3D french artist and gamer. Chief Art Officer at The Sandbox (https://t.co/aIQHlbE5CB). Addicted to voxels, creator of https://t.co/A36JpkQGwL