Wood practice in substance designer.
Terracotta Tiles created in Substance Designer. Rendered in Marmoset Toolbag 4 at 2k. Sometimes you just get the itch to make tiles.
Das Geroldsauer Tal bei Baden-Baden by Johann Wilhelm Schirmer (1807–1863) This painting by Johann Wilhelm Schirmer uses value ste...
Here is the principal's props for the guardians environments : - https://www.artstation.com/artwork/KVVQx Throne Room - https://www.artstation.com/artwork/5qqEz Castle Place - https://www.artstation.com/artwork/344DB Guardian tomb The textures was realize in Subtance Designer/Painter This projet was realised with my great teammates : Pierre-Alain Raymond (Character artist) https://www.artstation.com/artist/palain Olivier Sam (Character artist) https://www.artstation.com/artist/osam A big thanks to New3dge Art school and their staff, my teachers Camille Delmeule, Yannick Gombart, Guillaume Deschamps, Benoit Javel, Jeremy Vitry, Cédric Séault.
Medical technology with robotic assisted surgery in operating room with treatment beds. Sci fi futuristic interior. Illustration about equipment, operating, medical - 297743381
Hey guys! Up until xmas I have decided to do 2 props, trying to get as much as i can from both, yet taking away different lessons from each.
UniFor presents PRINCIPLES, the collection developed in collaboration with the architecture firm OMA.
Animation Project Caricature designs
Hello, This is an environment w.i.p i'm working on. I'm finally done with a bunch of small modular pieces, which i can use to make architecture like this. This was a test run for using the modular pieces togheter, im pretty happy with how it turned out,and i'm looking forward to putting it in U4. I still have lots and lots to do. The environment is inspired by assassins creed, so alot of things to grab on will be available.
Save yourself endless time and technical hurdles in the material editor, with my pack of Prop Master Materials for UE4!Gumroad link: https://gum.co/TAiBJShad...
©All rights reserved by Gamedia B.V. Concept art I made during my time at Gamedia for the game: Tidewalkers. It was my job to create concept art for the game, where I created map concepts, props, characters, overpaints, marketing images and VFX concepts.
Freelance work for Marble Knights by Wayforward 2018-2019 https://wayforward.com/marbleknights/
UNBOUND - Environment & Prop Concept by Streamline Studios on ArtStation.
These are some of the assets I built for the PSVR game Starblood Arena
Hi everyone.Today I want to present my new work, which is a fan art based on the game Wayfinder, ref by the Maëlle De Gracia: https://www.artstation.com/idzumi Modelled in blender, sculpted with zbrush, texturing in substance painter and rendered in toolbag 4 One 2k texture set Tris: 1967 Faces: 1068
A 3D printable high-poly focus model meant to echo the LOD 0 Focus we see in a few scenes. The carbon fibre weave was applied in zbrush with surface noise after the base model was completed in Blender. The ear hook was a bit of a pain and required several iterations and one prototype print. But, I think the final design seen in the renders will work. Shapeways was used to print the thing. Battery's a CR927 and the LED's are T0402's. I super need an air brush to paint this thing. Spray paint didn't cut it.
Expanding on the culture and the function and layout of different hero props.
Official website of Visual Development artist Armand Serrano.