Description Testing something new. Viewing size is 3x twitter.com/Trick_Siebzehn
The new Mccafe's are different from your usual Mcdonalds. Mcdonalds offers the environments component lifestyles. Instead of serving only ...
Next in the series of small scale (6m x 9m base) building explorations for personal project.
Warning: Most parents resist this hidden key to understand and turn autism symptoms around. I sure did. When you have seen this - you can't
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users!
Environment Study 4 by Tris Baybayan on ArtStation.
Week 4 homework for Learn Squared - Intro to Environment Painting.
Do we ever have a treat for you.
Here's my contributions to Uncharted 4's environments. My role was modeling & scene assembly for a variety of locations but my main area of focus was Scotland designed by Emilia Schatz. I helped develop the look for various areas there & took the hillside/forest to completion with the talented texture artist, Melissa Altobello & amazing lighter, Scott Greenway. We share tons of assets, especially props, rocks & foliage. For most of the foliage, we have a core team of Artem Brizitskiy, Jonny Chen, & Andrew Maximov for creating and maintaining the library which helped all us a ton during production. It's an honor to work with so many talented artists & designers who all push the limits of game play and visual excellence. A big part of achieving this is because of our strong, and experienced environment art leadership including Teagan Morrison, Tate Mosesian, Andrew Maximov, Waylon Brinck, Christian Nakata, Robh Ruppel & Erick Pangilinan.
Unreal 4 _ Demo Environment by Miguel Rodriguez on ArtStation.
This was created as a final project for school. I had started in UDK but moved everything to unreal 4 as it was released halfway through the project. As a st...
Owner of New Stirling and Infinity Province ► Terraforming ► Layout of camps ► Fields ► Placeholder ► Propsing ► Internal Houdini tools ( tracks, electric pole, exclude/add veget, ... ) ► Decals ( tracks, ground, ... ) Work made in collaboration with other Artists.
I just had to register only to comment that this is my favourite thread in the whole world.
This is a sandbox scene that I've been using to study and improve my skills in Unreal Engine 4.Most of the vegetation was created from scratch in SpeedTree a...
I had the pleasure on working on the Lab set as well as a few other bits for Fortnite Season 4. A big shoutout to the environment team who worked on Season 4 ...Rick Kohler, Scott Homer, Martin Holmberg, Nick Dariano, and Brian Fasten for canine support. (Anton, you dont count ;p ) This stuff was a ton of fun to work on! Art Direction: Pete Ellis Art Leads: Maury Mountain and Rick Kohler Lab Set concepts: Zak Foreman
UE4 Ravine environment, Almost all the lighting is real-time and all the assets are game-ready. The scene is entirely made from scratch by myself. (Except for the leaf/grass textures, those are photo scanned)
Cultivating our inner environment is so important to our mental health and wellbeing. Our thoughts and beliefs, energy, and self-talk influence how we feel, and therefore how we act and live our daily lives. So often, we don’t pay much attention to this inner environment, unless something is really “off.” But what if we were to bring more attention and intention to how we’re feeling each day?
The start of an environment ^^ To see more of this environment, materials for example.