I designed and modelled this 3D concept environment in 5 days as a challenge to keep the creative juices flowing. Final images are rendered with VRAY.
3D-printed architecture might seem like the stuff of the future, but a number of architects are experimenting to try to turn tomorrow's fantasy builds..
- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf was created in Niagara System. Special thanks to Bobby Rice, Anton Napierala, Beau Janzen, David Zhu, and Martin Teichmann helped with this project and giving valuable feedback. The environment is inspired by Dawid Jurek's concept https://www.artstation.com/artwork/0XWwrK
This is an environment that I created with Cry Engine 3 as I was learning how to use the engine.
Elevate your workflow with the Winter Forest Environment asset from TriForge Assets. Find this & other Environments options on the Unity Asset Store.
Elevate your workflow with the Fantasy Adventure Environment asset from Staggart Creations. Find this & other Fantasy options on the Unity Asset Store.
Hello!!! Today I'm really excited to show my new project: a fantasy forest! I love so much fantasy environment and I decided to spend all my free time working on it. It tooks me exactly 1 month to complete the project but I enjoyed working on it so much that the time flew! I used as reference the beautiful drawing made by Han Dong-Hee, giving my personal cartoon interpretation, starting from modeling, to texturing, lighting and compositing. I hope you can see my efforts and appreciate it!
For 3ds Max users: you can import the fbx in the main zip file. This is a high end Mars habitat model. The model is suitable for any visual production – especially for backgrounds. The model was originally created in Maya 2017, then fully textured and rendered using Arnold . All geometry and visual aspects of the model are optimized to give you highest possible quality for up to 2k renders. There is post-production used on these renders. (after effects looks plugin for color grading) Features: -Objects are grouped well. -Clean and optimized topology is used for maximum polygon efficiency. -No extra plugins are needed for this model. -Maya Arnold Lights included in the scene.
3d surreal environment with planet
I am a 3D Environment Artist currently living in Atlanta, GA. Recent work consists of environments and models for use in the Unreal Development Kit (UDK). I have also worked with Crytek’s CryEngine, where I focused on creating environments that reflect real world locations; covering environment modeling, asset creation, terrain painting, physics setup, vegetation painting and level design.
Element 3d fantasyland manipulation tutorial is coming soon.Hey guys I was experimenting to make some fantacy environment inside element 3d and this is the f...
Isometric view of a building with blue sky and. #Island_Environment_Concept_Art #Isometric_Fantasy_Art #Environment_3d_Art #Isometric_Illustration_Landscape
speedtree,3d plant,3d environment
Elevate your workflow with the Medieval Modular City - Environment asset from AppleTree. Find this & other Landscapes options on the Unity Asset Store.
Environment modeling by Dominique Guillon Based on a design by Scribble Pad Studios http://scribblepadstudios.com/ Modeling in Maya and rendering in Arnold
Buy and download over 700 3D environment models featuring the Earth, desert landscapes, plants, trees, and cityscapes in a variety of styles and textures.
Create a custom Environment map and learn to control the background! Element 3D Plug-in Info: https://www.videocopilot.net/products/element/ Visit Video Copilot:…